thedonutman
11-24-2006, 11:42 AM
Ok so I want a full size image of a bass(a buzzard in this case)
ive collected some "front up" images, I want to resize the photo to life size, is there a program or function in photoshop that will resize an image to scale based on a measurement I give it? ie. nut width or string spacing.
ive tried searching about plans, but it seems people here have the money to buy MDF templates and stuff. but the buzzard is kinda rare and hard to find.
If its not possible in photoshop, ive also got inkscape and GIMP, i can probably get access to AutoCAD since my dad uses it. But those are probably the only programs I can use(unless there are freeware ones?)
Regards,
Joe
ps. I consider myself pretty competent with computers, so I don't need to be told to go on the start menu and to choose a program...etc. :D
tribal3140
11-24-2006, 02:55 PM
I offered up free autocad conversion here a while ago.
I can take your file and resize it, vector it and export it back to you .dxf or .dwg free of charge!
I use corel draw to do all vectorizing and conversions
pm or email me!
tribalbass10@yahoo.com
Hambone
11-24-2006, 03:48 PM
Ok so I want a full size image of a bass(a buzzard in this case)
ive collected some "front up" images, I want to resize the photo to life size, is there a program or function in photoshop that will resize an image to scale based on a measurement I give it? ie. nut width or string spacing.
ive tried searching about plans, but it seems people here have the money to buy MDF templates and stuff. but the buzzard is kinda rare and hard to find.
If its not possible in photoshop, ive also got inkscape and GIMP, i can probably get access to AutoCAD since my dad uses it. But those are probably the only programs I can use(unless there are freeware ones?)
Regards,
Joe
ps. I consider myself pretty competent with computers, so I don't need to be told to go on the start menu and to choose a program...etc. :D
It's very simple in a decent graphics program that can handle bitmaps and vector graphics at the same time. I do it in Coreldraw this way:
- Import the bitmap of the bass onto your page
- Zoom in on the nut and place a horizontal vector line precisely across the front of the nut.
- Likewise, put another horizontal line directly on the center of the 12th fret.
- Group or combine the two vector lines into one object. Note their spacing measurement.
- Calculate the ratio of the on-screen size of the reference lines to the actual scale of 34".
- Scale the entire bitmap up to the ratio calculated in the step above. Example: if the two vector lines are 2" apart on the screen, then they would need to be enlarged 1700% to be spaced 34" apart at a 1:1 screen ratio. The resulting bitmap will be nearly perfectly sized to 100% and you can trace the body and get all of the pup spacing info.
Hope this helps
pilotjones
11-24-2006, 04:11 PM
Hambone is as always 100% right, with one small misstep, corrected below:...
- Zoom in on the nut and place a horizontal vector line precisely across the front of the nut.
- Likewise, put another horizontal line directly on the center of the 12th fret.
- ...
- Calculate the ratio of the on-screen size of the reference lines to the actual half scale of 17". (Assuming a scale length of 34".)
- Scale the entire bitmap up to the ratio calculated in the step above. Example: if the two vector lines are 2" apart on the screen, then they would need to be enlarged 850% to be spaced 17" apart at a 1:1 screen ratio. The resulting bitmap will be nearly perfectly sized ...:)
Hambone
11-25-2006, 04:00 PM
Hambone is as always 100% right, with one small misstep, corrected below::)
And the Pilot is ALWAYS there to make the necessary course corrections. Thanx Pete.
pilotjones
11-25-2006, 05:35 PM
Sorry, on re-reading, my post doesn't sound right: I didn't mean to say there's always a misstep!