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12-17-2004, 01:19 PM
|  | Analyzer Records Endorsing Artist: Mesa/Boogie - Shop Manager/Tech, SF Guitarworks | | Join Date: Dec 2002 Location: San Francisco, CA | | | God's Healing Gift of Religion
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Here's a new demo from me. I'm not sure if I'm finished with it yet - I feel like it's missing something, but I don't know what that might be. Lyrics, perhaps? Not sure. Anyway, this whole thing stemmed from the very first keyboard sound that I created in the beginning, and it kind of took off from there. By saying "took off", I mean it got away from me. At this point, I think the whole thing is kind of a mess, but I'm kind of at a loss how to fix it. Perhaps I'll submit this one to the band to rework and re-record.
Computer problems abound. Protools lost all my audio, and I had to reconstruct everything. It was over 26 tracks, which my poor USB audio interface couldn't handle, so I had to do some creative bouncing just to keep it from crashing. It's also at the maximum of Protools headroom, so it's pretty quiet. I don't know how to fix that.
Meh. I was going to make some more excuses, but forget it. It's just a demo. Enjoy! | 
12-18-2004, 01:10 AM
| | | | "It's also at the maximum of Protools headroom, so it's pretty quiet. I don't know how to fix that."
Get a program like Soundforge and get a mastering program like the Waves L3 ultramaximizer. Don't mix your tracks to peak at zero db when you mix in protools. Your kick drum should be peaking at around -10 db, and mix from there. You may peak at -5db or so...then import the wave into Sforge and boost the threshold to taste in the L3.
Not sure what kind of demo this is, if it is for soundtrack work, you will have to showcase MAD mixing skills to get any work..if it's for fun, then good stuff, it is very out there, but interesting. Needs a much better mix to really do it justice. | 
12-20-2004, 09:14 PM
|  | Analyzer Records Endorsing Artist: Mesa/Boogie - Shop Manager/Tech, SF Guitarworks | | Join Date: Dec 2002 Location: San Francisco, CA | | | Did everybody get too distracted with the Spit Tune to make a comment here? Geez, I know the recording quality sucks, but at least you could tell so! | 
12-20-2004, 09:24 PM
|  | - that dog won't hunt, Monsignor. Moderator | | | | Quote: |
Originally Posted by BenjaminStrange Computer problems abound. Protools lost all my audio, and I had to reconstruct everything. It was over 26 tracks, which my poor USB audio interface couldn't handle, so I had to do some creative bouncing just to keep it from crashing. It's also at the maximum of Protools headroom, so it's pretty quiet. I don't know how to fix that. |
Computer problems????...I though you owned a Mac????
Anyway, I like it, but I think it would feel more satisfying with some type of unifying thing going on occasionally. The choir at the end makes it very cool.
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03-10-2005, 10:09 PM
| | Registered User | | Join Date: Dec 2004 Location: URUGUAY | | Quote: |
Originally Posted by AngelCrusher "Get a program like Soundforge and get a mastering program like the Waves L3 ultramaximizer. Don't mix your tracks to peak at zero db when you mix in protools. Your kick drum should be peaking at around -10 db, and mix from there. You may peak at -5db or so...then import the wave into Sforge and boost the threshold to taste in the L3.
. | is the Ultramaximizer free to download?
also , that abouth the kick being peak at-10 db... why? is this a stasndard that just souds good? or theres something behind it? im interested in learning more, i have a home studio and some bands fromr friends to record, some are well know in my area, i want to do the best posible | 
03-11-2005, 06:12 AM
| | Registered User | | Join Date: Feb 2005 Location: Bel Air Maryland | | Soundforege is a pay product, and a rather expensive one at that. I used Audacity, http://audacity.sourceforge.net/ instead for this reason.
The reason you want the kick peaking around -10 is so that you have some headroom left when you go to mastering. Your final mix is NOT a completed recording. Its then sent through a seperate process, usually at a seperate facility and certianly with different gear, to "master" it, i.e. make it sound consistently good across all manner of playback devices. Because you frequently use multiband compressors to boost and shape the final mix a mastering engineer needs a few DB of headroom to do their thing.
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Last edited by Tash : 03-11-2005 at 06:16 AM.
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