Mix wise, I think the guitar sounds too much like a part of the bass guitar. there is some frequency overlap that is keeping them from being defined from each other. I would try clean that up a little. This will help in post production mastering, where not much can be done about that in a nice proper way.
For example, If I was the mastering tech; I would use multiband compression on the low band to compress it to almost no dynamics on the kick drum so that the bass and kick were never different in volume, and then release the attack just enough to allow some kick drum initial attack/thump through so that the bass guitar fundamental sat taller in the mix. Overall though, the mix already seems very compressed so the rest of the magic would be trial and error to keep pumping from happening when a leveller was put on it. This might mean splitting the signal after the bass drum compression and running a blended Infinity:1 ratio compressed mix with the uncompressed mix then doing the mastering level. mind you this is how a mastering tech might approach fixing your mix.
So my approach to fixing this at a mix level would be this: to my ears there is a lot going on around 100-300hz that is blurring things. My approach would be to take lows from the guitar using a highpass and low-eq, and give those frequencies back to the bass guitar in the mix, and then try to make the fundamental of the bass guitar more match the kick drum. Usually to add depth to bass you need to take 250hz from the tone and add back some to the lows under 100hz. This would be done before the compression used on the bass guitar. Perhaps allowing the attack to be relaxed from the bass will allow some more attack through which would be good to get it to sit up tall next to that punchy kick. Another way to sit the bass taller in the mix is to have a clean take of the bass with that overdriven sound you have blended together.
Perhaps even it's the snare drum blurring up the mid bass. I'm not quite sure on two listens. But I do know that managing the mid-bass (180hz-400hz) regions of your mix is where you get the most clarity. Allowing too much going on there and your mix will blur together.
Also that prominent guitar could use some spacial engineering. It sounds rather one dimensional. there are two parts in the solo that sound like they need some panning left and right. Just those changes alone would change how the bass fits in the mix. If everything is panned close to center the mid-bass blurs up quickly. How about messing around with/adding an delay or echo panned to one side of the speakers on the guitar so it sounds like it's flowing off in the distance in one speaker and allow it to stay cleaner in the other speaker?
your close, please make subtle changes if you do anything.
"But lay up for yourselves treasures in heaven, where neither moth nor rust doth corrupt, and where thieves do not break through nor steal:" Matthew 6:20
Last edited by joelb79 : 01-22-2013 at 05:20 PM.