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  #1  
Old 08-05-2005, 07:00 PM
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Join Date: Apr 2004
Location: New Zealand
Technique Development Cycle

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Over the past few months I seen lots of threads asking various questions on improving playability, such playing fast.

With the help of TB member threads and posts, I've constructed a systamtic method to show bass players, how to go about developing technique, and also the theory behind the technique. Where's there's technique, there Should be theory! In my mind that is the only way to developing a full-filling music career. This cycle method is based on a Software Development Lifecycle, in which developing technique has many similarities to developing software.

This Diagram shows the overall pattern, that shows four basic phases:
1. what is it I need to learn in order to have a full-filling music career?
2. How to go about learning it?
3. When have I learnt it?
4. Do i really need to keep developing it at the same intensity?



Individual Phase Example

Envision
Example:
-Left Hand: Tonic note pull-off to Sub Tonic (wholetone), modulating in semitones (chromatically), along one string, starting at middle C.
-Right: Tonic note is plucked.

Development - see notation examples
Example:
-Day One; 1/4 hour; 1 minute practice; 1 minute rest.
-Day Two; 1/4 hour; 2 minute practice; 30 second rest.
-Day Three; 1/4 hour; 3 minute practice; 15 second rest.
-Day Four; 1/2 hour; 3 minute practice; 10 second rest.
-Day Five...
-Day Six...
-Day Seven...
etc
Day 30; 1 hour; 4 minute practice interval; 10 second rest interval

Test and Verify
Example:
Record the days practice session for peer or self assessment.
At the end of a 30 day cycle, record a short piece of structured music (12 bar blues progression) demonstrating the technique that was developed. Make the recorded music available for peer or teacher assessment. If quality is satisfactory, move technique to the maintenance phase, and start a new cycle.
Maintenance
Example:
2 minutes per day practicing the technique, using various tempos and timing combinations.

The Development Phase Examples

With each day of the Development Phase, there is some notation to learn and follow. This ensures that there is a "Purpose" when learning a technique.

Day One

40 bpm



Day Two

50 bpm


Day Three

60 bpm


Day Four

100 bpm



Any comments as to changes that could be made, things that could be added, ideas that may be incorrect, or any errors in the logic. Any help is a appreciated, as I'm planning to use this method to teach bass guitar in the future.

Thanks for your help so far

Last edited by Correlli : 11-04-2007 at 05:27 PM.
  #2  
Old 08-05-2005, 07:06 PM
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Join Date: Feb 2005
Location: Bel Air Maryland
I would add soemthing to the Test and Verify section: instead of recording a practice session, record the student playing an actual peice of music using the given technique. In my opinion you haven't learned a technique until you can use it musically. Excercises don't count.
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  #3  
Old 08-05-2005, 07:09 PM
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Join Date: Apr 2004
Location: New Zealand
sounds good. I'll put that in.
  #4  
Old 08-06-2005, 08:47 PM
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Join Date: Apr 2004
Location: New Zealand
made some updates, more to come.


Edit:

I got lots more goodies coming up. hehe


-Chris

Last edited by Correlli : 08-08-2005 at 01:37 AM.
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