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09-19-2010, 10:33 AM
| | Registered User | | Join Date: Jul 2008 Location: Somewhere in Canada | | | One More Physics/Trig Question For You Guys
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Since you guys were so helpful last night, I have another question for you.
A large truck is stuck in a ditch. Two tow trucks are summoned to tow the truck out of the ditch. Each truck attaches their cable to the back of the truck. The trucks are located such that the angle between them is 28.5 degrees. If one truck pulls with a force of 10980 N and the other truck pulls with a force of 12450 N, what is the resultant force acting on the truck that is stuck?
This is a trig question, I remember that from my physics class, but again my answer will not match. I've come to accept that our answers wont match that of the given answers, but I still believe I'm doing this wrong.
I've drawn a triangle such that the two sides are the tow trucks (10980 and 12450 respectively) but how does the angle get divided up?
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09-19-2010, 10:48 AM
|  | Registered User Maker of HPF-Pre upright bass preamp | | Join Date: Mar 2004 Location: Madison WI | | | I would personally treat this as a vector math problem, arbitrarily letting truck 1 pull in the X direction. Give this a whirl and if you're still stuck, I can help you a bit further. | 
09-19-2010, 10:53 AM
|  | Registered User Maker of HPF-Pre upright bass preamp | | Join Date: Mar 2004 Location: Madison WI | | | You could also draw a trapezoid whose two sides are the two forces, separated by the angle, and then find the distance from corner to corner of the trapezoid, but here is just my personal opinion: Vectors were invented to make trig easier. | 
09-19-2010, 11:07 AM
|  | No need to ask, he's a smooth... Moderator | | Join Date: Mar 2005 Location: West Midlands UK | | | I'd draw a free body diagram, then turn that into a vector addition triangle to be solved using the cosine rule. HINT IN WHITE FONT, HIGHLIGHT TO VIEW- the triangle will have two sides 10980 and 12450 units long with an angle between them of 151.5 degrees. You need to find the length of the 3rd side.
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Originally Posted by SBassman | | 
09-19-2010, 11:16 AM
| | Registered User | | Join Date: Jun 2006 Location: South Jersey near Philly | | | Yeah vector math, find forces in the x direction. Forces in the y direction will be the tow trucks pulling on each other
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09-19-2010, 11:28 AM
| | Registered User | | Join Date: Jul 2008 Location: Somewhere in Canada | | | Yea that's what I was trying to do. I guess my confusion is...how does the angle work? Is it divided in half for each truck? And what do you do when you get the final 2 y forces,
Do you add them? (as they will be different)
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Originally Posted by Thunderscreech Social Networking is a plague upon the face of the Earth. | Quote:
Originally Posted by Milky I'd get an Itouch myself | | 
09-19-2010, 12:02 PM
|  | No need to ask, he's a smooth... Moderator | | Join Date: Mar 2005 Location: West Midlands UK | | Use my hint!
Forget x and y stuff, it's irrelevant. To add vectors you draw them end to end. Then use the cosine rule. You will get ONE answer that will be the resultant force on the truck. I make it 22712 N.
NOT DRAWN TO SCALE!!
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Originally Posted by SBassman |
Last edited by bassybill : 09-19-2010 at 12:36 PM.
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09-19-2010, 01:09 PM
| | Registered User | | Join Date: Apr 2007 Location: Norway | | Quote:
Originally Posted by bassybill Use my hint!
Forget x and y stuff, it's irrelevant. To add vectors you draw them end to end. Then use the cosine rule. You will get ONE answer that will be the resultant force on the truck. I make it 22712 N.
NOT DRAWN TO SCALE!! | yeah,,this is correct. unless it's a trick question (duh,,all forces acting on the truck)
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09-19-2010, 02:38 PM
| | Registered User | | Join Date: Jul 2008 Location: Somewhere in Canada | | Quote:
Originally Posted by bassybill Use my hint!
Forget x and y stuff, it's irrelevant. To add vectors you draw them end to end. Then use the cosine rule. You will get ONE answer that will be the resultant force on the truck. I make it 22712 N.
NOT DRAWN TO SCALE!! | I would simply use that method, the problem is I don't know how you understood to reverse the angles (I would initially just assume that the angle between the two vectors on the inside is 28.5, how did you know to reverse it to get 151.5?
Here is what I would have drawn, obviously not using your technique:
I drew it as I pictured it in my head. I remember doing it like this in my Grade 12 Physics class, but I don't remember exactly how it works.
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Originally Posted by Thunderscreech Social Networking is a plague upon the face of the Earth. | Quote:
Originally Posted by Milky I'd get an Itouch myself | | 
09-19-2010, 03:02 PM
| | Registered User | | Join Date: Jun 2007 Location: Takoma Park, MD (DC) | | | These are making my head hurt. Can we have more funny photos please? kthxbai | 
09-19-2010, 03:10 PM
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__________________ Quote:
Originally Posted by Thunderscreech Social Networking is a plague upon the face of the Earth. | Quote:
Originally Posted by Milky I'd get an Itouch myself | | 
09-19-2010, 03:25 PM
| | Registered User | | Join Date: Jun 2008 Location: Fredericksburg, Virginia | | | Obviously you need to perform this experiment in the field to get the proper results. Aquisition of two tow-trucks and large truck is neccesary, as well as a ditch.
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09-19-2010, 07:20 PM
|  | Registered User Maker of HPF-Pre upright bass preamp | | Join Date: Mar 2004 Location: Madison WI | | It's fun to look at different ways to solve these problems. In my old age, I use a spreadsheet for practically all math, so my computations get done in a whole lot of little steps. I'm going to create vectors for both of the forces. The first one I will arbitrarily orient along the X axis:
F1x = 10980
F1y = 0
The other one has components determined by the sine and cosine of the angle:
F2x = 12450*cos(28.5) = 10941
F2y = 12450*sin(28.5) = 5940
Now, remember that force vectors simply add:
Fx = F1x + F2x = 10980 + 10941 = 21921
Fy = F1y + F2y = 0 + 5940 = 5940
The magnitude of a vector is found by the Pythagorean theorem:
F = Sqrt(Fx^2 + Fy^2) = 22711 Newtons
Give or take a decimal place.
The law of cosines is certainly a quicker way to solve this, if you can remember the law of cosines. However, the laws of trig get really hairy in three dimensions, and vector math wins the race. | 
09-19-2010, 08:20 PM
|  | The Lowdown Diggler | | Join Date: Apr 2006 Location: Huntington Beach, CA | | | If you come across a car in the ditch don't do anything. You'll get sued. | 
09-19-2010, 09:49 PM
| | Registered User | | Join Date: Jan 2006 Location: Singapore | | Quote:
Originally Posted by rarisgod Here is what I would have drawn, obviously not using your technique:  | Vectors have to be added "head to tail". What you've done is put both tails together, and that creates a nonsensical answer. Bassybill has the fastest way of solving the question. It's simple vector manipulation followed by the cosine rule.
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09-19-2010, 11:10 PM
|  | No need to ask, he's a smooth... Moderator | | Join Date: Mar 2005 Location: West Midlands UK | | Quote:
Originally Posted by rarisgod I would simply use that method, the problem is I don't know how you understood to reverse the angles (I would initially just assume that the angle between the two vectors on the inside is 28.5, how did you know to reverse it to get 151.5? | Okay, I've added some more to my diagram.
YOUR triangle is based on the forces acting on the truck in the ditch. You will probably see that it's similar to what I've drawn on the left of my picture. On that side, you can see the forces from the two tow trucks acting on the truck in the ditch (not shown, but obviously at the bottom of the pic). We need to add these two forces. To do so, we "slide" the one on the right along the other force, up and to the left, so the forces are now "head-to-tail". Hopefully you'll be able to see that the angle between the right hand force and the dotted line extension of the other force is still 28.5 degrees. This means the angle between the two forces in the vector addition triangle is 180-28.5=151.5 degrees. Now it's just a question of using the cosine rule to find the resultant (3rd side of the triangle) and then sine rule/subtraction to get the other angles if you want them - the question doesn't actually ask for these.
fdeck's solution is effectively doing exactly the same thing, mathematically speaking - just a different approach to the same problem. By the way, what value did you have provided as the solution? I'm curious as to whether this one was actually correct, as for both the other two problems you posted the answers were wrong.
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Originally Posted by SBassman |
Last edited by bassybill : 09-19-2010 at 11:53 PM.
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09-20-2010, 06:25 AM
| | Registered User | | Join Date: Jul 2008 Location: Somewhere in Canada | | Quote:
Originally Posted by bassybill Okay, I've added some more to my diagram.
YOUR triangle is based on the forces acting on the truck in the ditch. You will probably see that it's similar to what I've drawn on the left of my picture. On that side, you can see the forces from the two tow trucks acting on the truck in the ditch (not shown, but obviously at the bottom of the pic). We need to add these two forces. To do so, we "slide" the one on the right along the other force, up and to the left, so the forces are now "head-to-tail". Hopefully you'll be able to see that the angle between the right hand force and the dotted line extension of the other force is still 28.5 degrees. This means the angle between the two forces in the vector addition triangle is 180-28.5=151.5 degrees. Now it's just a question of using the cosine rule to find the resultant (3rd side of the triangle) and then sine rule/subtraction to get the other angles if you want them - the question doesn't actually ask for these.
fdeck's solution is effectively doing exactly the same thing, mathematically speaking - just a different approach to the same problem. By the way, what value did you have provided as the solution? I'm curious as to whether this one was actually correct, as for both the other two problems you posted the answers were wrong. | Oh sorry, I had meant to post the answer.
You were indeed correct, the given answer is 22712 N (and as said above I've expected these to be a bit off, but the first question was dead on, so really it's unpredictable).
Also, after looking at your diagram some more, I understood that you basically have to slide the vector down in order to place them head to tail, which is necessary to add them. It makes sense to me, now hopefully I can properly explain it (using your explanation) to the person I've been trying to help.
Thanks a lot!
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Originally Posted by Thunderscreech Social Networking is a plague upon the face of the Earth. | Quote:
Originally Posted by Milky I'd get an Itouch myself | | 
09-20-2010, 07:20 AM
| | Registered User | | Join Date: Mar 2000 Location: Rockville, MD | | | Okay, I'll admit it's been almost 40 years since I did a trig problem so I probably made a stupid mistake here - perhaps someone will spot it quickly. I believe the formula you are using is c2 = a2 + b2 - 2abcos(angle) where a = 10980, b= 12450 and the angle is 151.5. However, when I plugged all this into a spreadsheet I got a2 = 15502500, b2 = 275562900, and 2ab = 273402000 and cos(151.5) = .7625349 which gave me a solution of 67080560.3 and the square root being 8190.2723 which is way off. | 
09-20-2010, 08:01 AM
| | Registered User | | Join Date: Jan 2006 Location: Singapore | | | Are you using the radians mode on your calculator, while punching in degrees?
EDIT: You most definitely are.
FWIW Second sector angles (between 90 to 180 degrees) are always negative. Recall the cosine curve. Also, Excel and Google Calc work in radians by default.
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Last edited by ehque : 09-20-2010 at 08:05 AM.
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09-20-2010, 08:39 AM
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