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  #481  
Old 01-18-2013, 07:13 AM
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it does work for bass!!!! there were parts that sounded more like the red than others. crank the aural!!!! at 2:10-3:50 is my favorite sounding and then at 6:26 at both spots the lows were big and fat and the higher grit was still there but not to much highs. and of corse the effect at the end was nice
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  #482  
Old 01-18-2013, 07:19 AM
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rip im feelin your pain dude
that sounds rough
i was in a car accident a few years back that broke two ribs tore many back muscles and punctured a lung. the pain of moving anything and not having the strength in your arms without shooting pains that almost make you yell if it weren't for the pain that takes your breath and tenses you to the point that no sound will come out until after the pain gets to the point of releasing the tension to let you breathe and allow sound to come out again. and not to mention just getting up and down out of sitting position. im feeling for ya and praying for ya. if thats ok with you.
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  #483  
Old 01-18-2013, 07:26 AM
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you'll be back on that horse soon
hopefully your kids and wife can be your runners to get you what you need while laying far back in the recliner: like food and drink, bass, boom mic stand, PA from downstairs, TV, remote, phone charger.......
and keep that irig far away as possible.
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  #484  
Old 01-18-2013, 07:33 AM
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Quote:
Originally Posted by Rip Topaz View Post
Hmm. I'm sure there's a way we can make it work for bass!!
I liked the Metal Zone with the bass, and I feel it works very well for me. I'm never really pay much attention to how much lows are gone due to a distortion pedal, but still I never like if the tone get too thin or lack some warmth!!
There are much more lows on the tap of the Redhead and the Metal Zone with some adjustments of the knobs.
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  #485  
Old 01-18-2013, 07:34 AM
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Lol. I'm not at the point yet of being able to play again, but it won't be more than another day or two. Right now I can't move my arms behind the plane of my body, which translates into my right arm can't rest on the body of my bass while sitting. Plus, the weight of the bass itself makes it impossible to even get into playing position. Even a glass of water feels too heavy!!!
  #486  
Old 01-18-2013, 07:35 AM
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Quote:
Originally Posted by adambomb View Post
it does work for bass!!!! there were parts that sounded more like the red than others. crank the aural!!!! at 2:10-3:50 is my favorite sounding and then at 6:26 at both spots the lows were big and fat and the higher grit was still there but not to much highs. and of corse the effect at the end was nice
Agree. Didn't feel like the spirit and the warmth of the Redhead was gone with the Metal Zone.
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  #487  
Old 01-18-2013, 07:38 AM
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Quote:
Originally Posted by Duke21 View Post
I liked the Metal Zone with the bass, and I feel it works very well for me. I'm never really pay much attention to how much lows are gone due to a distortion pedal, but still I never like if the tone get too thin or lack some warmth!!
There are much more lows on the tap of the Redhead and the Metal Zone with some adjustments of the knobs.
The Metal Zone is gonna be my next pedal purchase. The one thing I dislike about distortion/overdrive pedals is that they most times only have very simple tone controls, and I need to be able to adjust them more than that. The Metal Zone's EQ is just what will work for me.

Have you seen the need to run noise filters with it?
  #488  
Old 01-18-2013, 07:38 AM
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Calvin, you guys at positive grid are blowing my mind on how good the sims are.....
How's the bass expansion pack part two coming?
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  #489  
Old 01-18-2013, 07:42 AM
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Quote:
Originally Posted by Rip Topaz View Post
The Metal Zone is gonna be my next pedal purchase. The one thing I dislike about distortion/overdrive pedals is that they most times only have very simple tone controls, and I need to be able to adjust them more than that. The Metal Zone's EQ is just what will work for me.

Have you seen the need to run noise filters with it?
Not really. I never use noise filters, so if you do hear noise, then it is not there!
In addition my highs are usually boosted and the tone knob on my bass is almost always fully open.
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  #490  
Old 01-18-2013, 10:34 AM
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Good news!!

I had to drag my bass across the floor to do it, but I was able to play for a few minutes!! Only a quick couple of riffs, but it's a start.

Can't wait to get back on my feet so I can get the new band going and show everyone my new bass rig!!
  #491  
Old 01-18-2013, 03:02 PM
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Here is a clip of the B15 without/ with the Metal Zone distortion.
I've used the CV60 P bass.
http://soundcloud.com/duke21/b15-with-and-without-metal
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Last edited by Duke21 : 01-18-2013 at 04:46 PM.
  #492  
Old 01-18-2013, 05:28 PM
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Might be time to load up Ampkit after the update comes out... got this from the AGILE newsletter today..

We'll be previewing AmpKit 1.6 at NAMM, including two significant new features: stereo effects and Audiobus support. AmpKit 1.6 will be stereo-enabled, so effects like reverb, delay, and modulations like phasers and flangers, will all be deliciously rendered in stereo. AmpKit 1.6 will integrate with Audiobus, supporting all three Audiobus roles—input, effect, and output. AmpKit's already-diverse tonal options increase tenfold when fed to or from a range of exciting synthesizers, instrument generators, multitrack recorders, and other apps via Audiobus.



Rip, that really suck you have to live with so much pain! I have an friend and his son has a similar situation. I really hope you start feeling better soon.
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  #493  
Old 01-18-2013, 05:49 PM
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probably the first screenshot next week. It will take sometime before it's ready to release though...

Quote:
Originally Posted by adambomb View Post
Calvin, you guys at positive grid are blowing my mind on how good the sims are.....
How's the bass expansion pack part two coming?
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  #494  
Old 01-18-2013, 05:50 PM
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I never really got on with AmpKit. It sounded weird in the low end to me. Couldn't dial in a good enough tone without mud.
  #495  
Old 01-18-2013, 06:50 PM
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That's good news to hear. AmpKit always did me well. After getting on with JamUp, Ampkit is the only other sim-amp app that I kept on my device(s). I look forward to trying it with AudioBus.
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  #496  
Old 01-18-2013, 08:15 PM
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Originally Posted by Calvin Abel View Post
probably the first screenshot next week. It will take sometime before it's ready to release though...
Sweet can't wait to see
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  #497  
Old 01-19-2013, 12:15 AM
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Quote:
Originally Posted by Rip Topaz View Post
I never really got on with AmpKit. It sounded weird in the low end to me. Couldn't dial in a good enough tone without mud.
Like Rip I never got along with the Ampkit bass amps, the I liked the ABM900 but I needed extensive EQ work to dial my tone, something to do with the room boominess in the cab/ mic emulation. I did however like some of the guitar amps on Ampkit for bass and I really like the metronome on Ampkit, the very best out there!
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  #498  
Old 01-19-2013, 12:16 AM
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But I welcome Ampkit and Audiobus support, I'll re-install Ampkit when this update will arrive!
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  #499  
Old 01-19-2013, 03:20 AM
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Originally Posted by Duke21 View Post
But I welcome Ampkit and Audiobus support, I'll re-install Ampkit when this update will arrive!
Same here.Ampkit has really good tones for the guitar and with audiobus support it s definetely a use for me.Plus positive grid will be more competitive and im sure they ll produce even more better sounds
  #500  
Old 01-19-2013, 08:04 AM
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More options the better, plus competition keeps complacency from setting in.

Looked up Ampkit and it looks like not much difference for us between free and paid versions. Its as expensive as buying Jamup and the Bass pack. I bought JamUp b/c I think it's important to pay people when they create things you like.

Apparently they are coming out with an Amplink HD, which must be all the rage for naming conventions with the new iRig HD coming out. Apogee just needs to come out with a Jam HD now.
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