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  #81  
Old 02-10-2013, 12:10 AM
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Quote:
Originally Posted by Rip Topaz View Post
I haven't used it yet. I'll report back later.
I'll rapport today, tried the tuner yesterday, but it do not support 2nd channel on the iTrack.
So far the only apps that support both channels are GB, Jamup and MT DAW. Both MT DAW and Jamup support a stereo mix of left and right!
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  #82  
Old 02-10-2013, 04:57 PM
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Tried the HT6 tuner, seem to track faster then the Jamup tuner.
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  #83  
Old 02-10-2013, 05:05 PM
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But does it tune accurately? Wasn't that an issue with Jamup at one point? I may be wrong.
  #84  
Old 02-10-2013, 05:25 PM
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It shows a tiny bit flatter then the Jamup, which is right I'm not sure.
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  #85  
Old 02-11-2013, 05:03 AM
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If you want a crazy accurate IOS tuner, get the Peterson app. It's $10, but it's as much as 30x more accurate than the displays in lesser tuners (and apps that emulate them). This is why picky types pay the extra bucks for high-resolution hardware tuners like the Petersons or the Turbo Tuner.

You can use it to find out which is worse, the Hardwire app or JamUp. This also makes it better for demanding uses like setting intonation.

More importantly, it's also better for live work, because it makes your instrument seem to stay in tune longer. Think of it this way: a cheap tuner may show a lock when your sharpest string is plus 3 cents, and your flattest one is minus 3. They only need to drift a little further apart, and they'll be audibly out of tune. OTOH, when the Peterson software (in IOS or in a pedal) gets you accurate to plus and minus 0.1, they can drift further before you'll start to hear a difference.

For bass, the effect is more apparent the more overtones you have in your tone. If you use stainless rounds and leave your tone control wide open, this can mean the difference between checking your tuning every other song, or once a set.

Here's a more in-depth explanation:

http://www.petersontuners.com/index....gory=85&sub=89

Last edited by steve_rolfeca : 02-11-2013 at 05:10 AM.
  #86  
Old 02-11-2013, 06:01 AM
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Originally Posted by Rip Topaz View Post
Well, last night's jam went as expected. All players were great, the new drummer (yeah, he decided to stick around!!) being the standout. His groove was impeccable, and he showed up with the smallest kit I've ever seen at an audition. Kick, snare, hi-hat and ride/crash. And grooved insanely.
Whenever I see a drummer with a scaled down kit I usually am able to correctly assume he is going to be a damn fine drummer... On the other hand, the few guys I've played with that had the Neil Peart type set up's tended to rush things and overplay.

Oh.. BAM! Sub'ed back in
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  #87  
Old 02-11-2013, 06:10 AM
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The last 2 weeks or so have found me working quite a bit and not much time to play around on the bass and Jamup. One thing that I have been noticing though is the lack of dynamic response playing into an iOS set up provides when compared to the analog real world amps/effects. I notice this the most when using something like the Qtron model. The real thing will allow you to affect the sound more through your touch whereas the iOS versions lock you into making adjustments to the virtual knobs to achieve this. Obviously, this is not possible while you're playing so if I'm looking to get some dynamic response out of the iOS sim, it's pretty much not possible. That for me, is the stumbling block that has to be solved somehow to really allow freedom from having the analog gear.

Anyone else share this opinion or experience? A lot of you sound like you have abandoned the bass amp/effect pedals completely and I'm wondering how you compensate for dynamic response... or do you just deal with it?
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  #88  
Old 02-11-2013, 06:49 AM
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I haven't noticed what you're saying. I have plenty of room to play with dynamics through the envelope filters.

Of course, that may just be me adjusting to it quickly and working with what I've got. I've played through some crappy rigs in my lifetime, maybe I'm still just happy to have something that sounds as good as it does.

Last edited by Rip Topaz : 02-11-2013 at 07:14 AM.
  #89  
Old 02-11-2013, 07:46 AM
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Rip, don't get me wrong... I think the iOS options are some of the best sims of actual gear that I've ever heard. I own an EHX Qtron that PG modeled their Qtron on and there is a noticeable difference between the way the two react to playing dynamics. The real thing responds in a more musical way than the virtual one does. The modeled one is pretty awesome but with an effect like an envelope filter, so much of how it sounds is based on how it reacts to playing dynamics.

I'm not sure if developers can make changes to that or if it's just a limitation of using a device that wasn't designed as a musical instrument on paper. But, for me, that would be the one obvious hurdle to saying I would feel comfortable leaving real gear home and walking out the door with just an iOS device. As far as the amp sims and some of the other effects that are less reliant on the players physical touch, I'm ready to go 100% iOS
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  #90  
Old 02-11-2013, 07:55 AM
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I would say it may be just a case of this stuff still being in its infancy. The developers are still trying to figure out what parts of each model are necessary in order for things to sound their best.

I gotta admit, I used my amp yesterday in addition to the iOS setup. I just couldn't get enough volume through the PA (limits of the PA, not the iOS setup) to get up over a loud drummer. I'm thinking a combination of the two is in order. I've got some really great tones in my Jamup presets, I just need to make them a LOT louder!!

I'll do some playing today with the envelope filters and see if I can recreate what you're saying. I don't use them live so I may just be missing what you mean.
  #91  
Old 02-11-2013, 07:58 AM
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Remember, envelope filters have been the weak link in iOS systems, even back when we all hated the Env filter in Amplitude.
  #92  
Old 02-11-2013, 08:09 AM
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I can say if you could get it loud enough you would t even consider having that bass amp supporting your sound. Our pa gets very loud. Now I will say that loud isn't always best. But I know what you mean.
I personally don't use effects in the sense of pedal type effects. I really only go with the amp sims and maybe a tiny bit of compression in jamup in a live situation the bass amps alone sound so good.

Btw I noticed a huge difference yesterday after turning all the sub aux down Thursday night. The red and gk were right back where I could hear them nice and clear, tight lows again. I also tried the suggestion to turn the aural enhance down but since the subs were back where they should I brought it back to around 3 o'clock instead of max. At twelve it was nice too but I liked the tone better cracked a bit more. But that is just my own preference. Don't get me wrong the setting at 12 was very nice.
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  #93  
Old 02-11-2013, 08:14 AM
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Quote:
Originally Posted by Rip Topaz View Post
I would say it may be just a case of this stuff still being in its infancy. The developers are still trying to figure out what parts of each model are necessary in order for things to sound their best.

I gotta admit, I used my amp yesterday in addition to the iOS setup. I just couldn't get enough volume through the PA (limits of the PA, not the iOS setup) to get up over a loud drummer. I'm thinking a combination of the two is in order. I've got some really great tones in my Jamup presets, I just need to make them a LOT louder!!

I'll do some playing today with the envelope filters and see if I can recreate what you're saying. I don't use them live so I may just be missing what you mean.
I've also noticed a lack of snap and dynamics compared to my live gear, as reported in a previous post.

The Bassgear Mag test of the Apogee Jam reported an internal headroom limitation with IOS. The Jam can apparently handle about 5 volts peak to peak when plugged into a computer, but I believe they indicated that they were limited to about 1V p-p into an iPad. The reference was just vague enough that it wasn't clear whether the limitation was on the input or output side of the IOS device.

BluesMan845's problems with the envelope filter suggest that the problem is on the input side, and not an inherent limitation of the iPad headphone output.

Regardless, Rip's comments about running the sliders all the way up in JamUp and controlling his level via the Apogee thumbwheel, suggest a couple of possible solutions:

1. Lower the level coming out of the Apogee via the thumbwheel, and let the apps do the heavy lifting (this might explain why Rip can trigger the Qtron effectively, and I can't).

2. Try it again using a 2-way digital interface like the ART or iTrack, so as to bypass any issues with the headphone out.

Last edited by steve_rolfeca : 02-11-2013 at 08:18 AM.
  #94  
Old 02-11-2013, 08:26 AM
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JamUp's AirTurnPedal function works with Bluetooth Keyboard

I was fooling around with the iPad1 my new employer loaned me: it's fun but not up to the task of processing three music apps at one time (no two instances of JamUp in Audiobus into MTDaw, for example; any three+ music apps loaded causes lag and gives bad feedback, as well).

But, all the messing around did motivate me to try my Logitech Bluetooth Tablet Keyboard with JamUp's Air Turn Pedal function and it works.

The programming is limited and it uses the keyboard numbers 1-4, respectively. It'd be nice to have the option of selecting specific preset banks, not just cycling forward or backward through them) but at least it works and is another option for manipulating JU further. So if you've a BT Keyboard check it out...
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  #95  
Old 02-11-2013, 08:35 AM
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A PS on tuners:

Peterson's iStrobosoft app works perfectly with a 30-pin interface. The internal mic is muted when I use it with my Apogee Jam.

Don't know about ch1 vs ch2 switching with the iTrack, though.
  #96  
Old 02-11-2013, 01:16 PM
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Thanks Steve.
This thread is quite quiet for the moment, I guess everybody is lurking some clips which they will post on the last moment regarding the deadline. So far I've posted 4 clips and two other brave guys posted one clip each. Come on, lets the game begin!

And Brian, you must be cooking some MEGA tone. My bet, the iRig HD and some custom made amp which is only to be released to IK stuff!
Maybe it is a Ampeg pre into Peavy 400 classic power stage? Marshall JCM pre into SVT VR power stage? Dual SVT CL into 32x10" cab?
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  #97  
Old 02-11-2013, 01:17 PM
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Maybe a GK RB800 pre into dual Orange AD power stage?
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  #98  
Old 02-11-2013, 02:39 PM
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Ric-O-Sound, dual input iTrack and dual input in Jamup

Anyway, seems like everybody is busy, so I'll post my experience here today:
Trying the dual input mode in Jamup. Using the iTrack Solo and both inputs by using Ric 4003 Ric-O-Sound output. The neck pup goes to the instrument input of the iTrack. The bridge pup goes though the Grombass pedal and the Sansamp PBDDI which function as a DI. The Grombass is used as a distortion pedal on the bridge pup only. In Jamup I use the SVT Blueline and the LA2 comp. You hear how they sound when I play only the neck pup. When I play with both pups you will hear a blend of clean SVT tone from the neck pup and dirty tone out of the SVT + Grombass on the neck pup.

Before each sequence I play first only with the neck pup, then only with the bridge and finally with both pups. The idea is that you can hear the difference between the neck pup alone and the bridge pup alone which in addition is going through the Grombass. The Grombass pedal have lots of possibilities due to 3 different diodes, 3 type of filters and a dirt blend function.


http://soundcloud.com/duke21/ric-o-sound-itrack-dual-input




Calvin, how realistic is it to be able to run a blend of two signals in Jamup, lets say before the amp? Or running 2 completely parallel chains in Jamup?

Edit:
There is a bit whine/ noise coming in the clip, specially when I do not touch the strings. It is due to the high gain settings on the Grumbass pedal and grounding issue in my house. Still, I would say that the noise level is actually less then if I was connected to a real miced amp.
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Last edited by Duke21 : 02-11-2013 at 11:46 PM.
  #99  
Old 02-11-2013, 03:58 PM
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I'm having an issue recording jamup to loopy with audiobus.

Jamup appears to be outputting into loopy in a strange way so that the audio is not reproducing correctly in loopy. Think it may be something to do with mono and stereo. If I record something, I can hear it fine through headphones but using the iPhone external speakers there is no output at all other than a slight distortion??? Exporting to soundcloud yields the same results, however listening thought stereo speakers and the recording can be heard. What's happening??
  #100  
Old 02-11-2013, 04:08 PM
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It's just a glitch. Audiobus is still very new and they're working out the bugs. This is one of them.

Restart everything (after shutting them down) and THEN connect with Audiobus. It usually fixes it.
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