Quote:
Originally Posted by NKUSigEp This is interesting! Can you elaborate a little further on this? |
Consider a big muff. It adds distortion to your note. That is doing something to the input.
Doing something with the input would be this.
You play a clean note.
The frequencies are 0123456789
The effect will select and effect only particular frequencies so that the note now looks like
12 56 89
The filtered note freqs are 0, 3, 4, and 7.
The effect does something with 0, 3, and 4.
It does something else with 7.
So now you have an effect that is breaking apart your input and doing different things to different parts of your input.
Let's say 7 is bit crushed.
frequencies 0, 3, and 4 are converted into some rating of light brightness that controls a photo cell that controls the modulation of phase applied to frequncies 125689.
I would like to see more frequency manipulation and not rehashing wave manipulation over again. I love all the distortions, but let's do something else already.
With all the various tones and frequencies that come out of even one note, I would like to see effects that can parse out particular frequencies and only do stuff to them. Imagine a 10-band EQ. But instead of boosting frequencies, the sliders dictate how much of a given effect is added to that frequency.
Also, i would like to see frequencies of an input manipulate the output of the effect. Let's go back to those EQ sliders, the ones we are now just calling frequency sliders. Beneath each one there is a switch. when the switch is engaged the sum of each engaged frequency (or difference or whatever) of those frequencies is divided by some ratio. That ratio then dictates the amount or impact a defined effect has on the rest of the frequencies or a defined set of other frequencies.
This would allow the modulation, for instance, to change based on what notes you are playing due to the amplitude of the parameter control freqs.
(If anybody uses this idea, it's gotta be named after me and I get a cut of the cash pile.)