Go Back   TalkBass Forums > Bass Guitar Forums > Bass Guitar Forums > Pickups & Electronics [BG]
Register Rules/FAQ/CUP Members List Search Today's Posts Mark Forums Read



Supporting Membership
Thank You

Latest Supporting Member
Donate to Upgrade Today

Reply
 
Thread Tools Search this Thread
  #1  
Old 01-20-2013, 04:35 PM
colcifer's Avatar
Esteemed Nitpicker
 
Join Date: Feb 2010
Location: A Galaxy Far, Far Away
Supporting Member
How would you explain how filters work

I'm writing a piece on programming subtractive synthesizers and I'm stuck on my description of filters. How would you guys explain it?

Thanks.

Last edited by colcifer : 01-20-2013 at 05:49 PM.
  #2  
Old 01-20-2013, 05:21 PM
khutch's Avatar
Registered User
 
Join Date: Aug 2011
Location: suburban Chicago
Supporting Member
You seem to be asking how DSP filters work and I confess that I have no idea how they work. Even so I would not describe them as you suggest because modifying the phase of a signal does not attenuate it. Filters that attenuate signals generally do also modify the phases of the signals but it is quite easy to build a filter that does phase shifting without attenuating. I'm not sure how deep your filter explanation needs to go, perhaps you could just say that "filters are used to modify the phase or amplitude response of the synthesizer output".

Ken
  #3  
Old 01-20-2013, 05:49 PM
colcifer's Avatar
Esteemed Nitpicker
 
Join Date: Feb 2010
Location: A Galaxy Far, Far Away
Supporting Member
Shoot! I botched that example, didn't I?
  #4  
Old 01-20-2013, 05:58 PM
Registered User
 
Join Date: Jun 2011
Location: Santa Rosa, CA USA
Filter - 1) A device that removes signals with frequencies above or below a certain point called the cut-off frequency. 2) An equalizer section, used in this sense because filters are used with other components to give an equalizer its frequency response characteristics. 3) The action of removing signals of some frequencies and leaving the rest. 4) A mechanical device to smooth out speed variations in tape machines called a Scrape Flutter Filter- more usually called a Scrape Flutter Idler
__________________
Fender Basses, Gallien-Krueger Amps, D’Addario Strings, StudioSlips.com Covers.
  #5  
Old 01-20-2013, 09:13 PM
Derek Balonek's Avatar
Enough science to be dangerous...
 
Join Date: Mar 2011
Location: USA, CA, Sacramento Metro area
Supporting Member
The biggest thing to mention is of course that a filter attenuates certain freqiencies while leaving others. I'd say next is filter order; how steep the rolloff is. A tie-in for this is that there is no 'brick-wall' filter so there will always be some response from the stopband.

Filter type is also important. Lowpass and highpass are the basics, bandpass and bandstop are pretty powerful shaping tools. Perhaps a little bit about notch filters and their surgical accuracy.

For synth work, topology is probably an important topic. The first that comes to mind is the Moog ladder, you can barely start to talk about subtractive synthesis before hearing about Moog. Sallen-Key is also a classic common topology and is used often by Korg. The other big one is state-variable. This would be a good place to mention 'Q' and resonance. Perhaps a bit about which filters can double as oscillators.

Phase response, I'd say, should get only a passing mention. One: there's not much we can do about it and two: it isn't a big deal unless you're mixing it with dry or another filter with the same cutoff.

Envelope control could be a good topic too. A bit about how the harmonic content/frequency response of instruments evolves as the note decays. Perhaps a bit on how to imitate it.

Wow, that was longer than I thought it'd be. :what: Hope this helps.
__________________
fretless club #652

Quote:
Originally Posted by behndy View Post
...10 minutes into our set i was like, "i..... am... on acid. huh.".
  #6  
Old 01-20-2013, 10:33 PM
Registered User
 
Join Date: Sep 2010
"I'm writing a piece on programming subtractive synthesizers"

that is really just it...its called subtractive synthesis because of the filter. The filter is removing or subtracting certain frequencies.

so when you see the word "pass" its pretty much those frequencies are being allowed to pass, and the others are being removed or subtracted.

there you go subtractive synthesis



so a low pass is allowing the lows to pass and everything else above the cutoff point is being subtracted.
likewise a high pass allows highs to pass everything below the cutoff is being subtracted.


so your real basic filter types would be low pass, high pass and bandpass. pretty common with early subtractive synths like basic moogs or what not. then there are many from there
so the big thing with synthesizers is having a filter where you can sweep the cutoff point or basically change the cutoff frequency manually. usually in radio and some audio applications a filter is preset its always the same the cutoff never changes.

But the cool things for synthesis would be the basic Variable State Filter which is simple a filter where the cutoff can be changed. Usually can be done by hand with a knob or with a voltage control and in a software synth would use a continues controller.

So once you can control the cutoff point with a voltage control.
you get the other wonderful thing in synthesis.....Modulation.

Modulation is .....oh wait this is just filters right, anyhoo

subtractive synthesis cool stuff

Last edited by BogeyBass : 01-20-2013 at 10:43 PM.
  #7  
Old 01-20-2013, 10:44 PM
two fingers's Avatar
Registered User
 
Join Date: Feb 2005
Location: Greenville, NC USA
Send a message via Skype™ to two fingers
Supporting Member
Well, are you talking about in digital, or electronically at the component level? If it's the latter, read up on resonant circuits. Either capacitors, inductors, or a combination of the two (sometimes with resistors thrown in just for fun) are used to block certain frequencies, pass certain frequencies, or even allow only one certain frequency through. It's a bit complicated and the math can get heavy. It's not a fun read. But it's all there for the Googling if you feel like diving in.
__________________
If you're gonna be stupid, you gotta be tough. - My Grandmother
  #8  
Old 01-21-2013, 03:03 AM
Stealth's Avatar
Progressive bass brony
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Supporting Member
Let's not forget things like all-pass filters, filters that do not alter the amplitude content of the signal, but affect the phase content of the signal.

Depending on the order of the filter, a small portion of the signal will always "rotated" so it's 180° out-of-phase with the original signal. With higher-order filters it'll cross that point multiple times. So, if you were to sum the original and all-pass-filtered signal, the amplitude would get affected at those 180°-crossings. Signals that are rotated by 180° against each other (i.e. one has a value of +1.0, the other -1.0) will cancel each other out and you will get what is known as a notch filter at the 180°-crossing frequency.
__________________
Quote:
Originally Posted by rtav
Progressive Rock is like pornography - it can be hard to define but I know it when I hear it.
Quote:
Originally Posted by Nev375 View Post
Fission is like fusion, but the original genre is obliterated in the jazz process.
Brony bassist #42
  #9  
Old 01-21-2013, 04:05 AM
Registered User
 
Join Date: Apr 2009
and the nopass filter..
  #10  
Old 01-21-2013, 09:40 AM
astack's Avatar
Registered User
 
Join Date: Nov 2011
Location: SF Bay Area
Supporting Member
Quote:
Originally Posted by sven kalmar View Post
and the nopass filter..
AKA the Gandalf filter.
__________________
Ampeg V4 Club member #67 (V4B)
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

Visit TalkBass on Facebook   Download our iOS app   Download our Android app

All times are GMT -6. The time now is 10:44 PM.




© 2012 Talk Music Group Inc. All rights reserved.
Play guitar too? Visit TalkGuitar.com
Powered by vBulletin® Version 3.6.12
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.