thanks JSP!
full_bleed: time spent...hmmm.
most of the time is spent modeling the basses in Pro/Engineer.
one bass can take 20 to 40 hours depending on input from the builder.
the neck is the most challenging area to model.
once modeled and imported into 3D Studio MAX, camera, lighting and texturing can take a few hours.
i'm constantly updating my wood texture library - lots of photoshop touchups.
over the last year or so, i've used the Mental Ray rendering engine within 3DS MAX. much more photorealistic results.
i'm always learning a new way to accomplish all the aforementioned tasks.
one thing that still needs some serious work is the way the body wood wraps around the sides. haven't come up with a acceptable method yet.
see below:
f