My Internet Arcade Game - Huoli Arcade (2013 version) - Need people to play/test!

Discussion in 'Off Topic [BG]' started by ggvicviper, Dec 13, 2012.


  1. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Hey all,

    I've returned to talk to you about Huoli Arcade - which is a remake of something that I created in 2011. Last time I posted this game on here, it was a native application that you downloaded and ran on your PC or Mac, and it played a little bit differently.

    This time, I rewrote the game. Now it's on the web, programmed using today's webpage technology (which is what my career is focused in anyway).

    I would like people to try it once more, in the new recoded version that I have created specifically for the web.

    Play here in my developer sandbox:
    http://www.brooklyncodebits.com/webapp/sandbox/huoli-arcade

    I'd like to ask everyone who plays it what they think of the game, and to tell me how their experience was - what browser you were using (IE, Chrome, etc...), and device (Windows PC/Laptop, Mac, iPhone, iPad, etc...). Not every device/browser will work unfortunately - IE8 and under will not play, and older versions of Android browser have had not so impressive results, and even iPhone/iPad will not have sound. Please though, let me know what your experience was, and even if you found bugs (if they are in fact bugs).
     
  2. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Wow, 3 hours later and no one wants to try?
     
  3. Frank Tuesday

    Frank Tuesday

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    How do you fire? I can move left and right, but I haven't found the button that will fire.

    Windows 7 Professional SP1 64 Bit
    Google Chrome Version 23.0.1271.95 m
     
  4. fraublugher

    fraublugher

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  6. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Z key fires, and X uses the hook (which drags you down out of harms way) if you have 100% power.

    By the way, if you check the title screen, it actually explains how to do everything in game, including a score table.

    EDIT: Also for PC users, there is a gamepad/joystick option, but it is VERY experimental. Chrome doesn't work well with it, generally. The only working browser with a joystick I've tested so far is the special Mozilla Firefox Nightly Build with the joystick API built in.
     
  7. john turner

    john turner You don't want to do that. Trust me. Administrator

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    cool game, very retro. i need to post my web game i made for this semester's senior game design project. :)
     
  8. geeza

    geeza

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    Huh?
    Kinda small, no?

    Firefox 17.0.1 on a 27" iMac - osx 10.7.5.
     
  9. MJ5150

    MJ5150 Terrific Twister Supporting Member

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    It's hard to play on the iPad1. The button to move left and right was difficult to use. Love the game though.

    -Mike
     
  10. AmpedSilence

    AmpedSilence

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    Cool game! I dig how the bullet shots are in different time signatures ;)

    I didn't know the instructions were at the start screen, it kept blinking click to play so first thing I did was click lol
     
  11. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Double-click the screen to stretch it to full screen :)

    My original idea was to make the tablet controls a little bigger, but how would you prefer to use the left and right? Definitely open to suggestion, and thanks for the feedback.
     
  12. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Please play some more... I want more feedback...

    JT, what kinda game are you creating?
     
  13. kanonfodr

    kanonfodr Supporting Member

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    Works great in Firefox on my macbook. It would be nice if you included a page with the controls and stuff, or listed them on the page itself to address those of us ADHD people who just want to jump in and play.

    And that little UFO with the death ray = OMGI'MONMYLASTLIFENOOOOOO!!!!!! :)

    Peace,
    Greg
     
  14. john turner

    john turner You don't want to do that. Trust me. Administrator

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  15. MJ5150

    MJ5150 Terrific Twister Supporting Member

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    It would be cool if the controls responded to swipe gestures, I could get into that. If not. A L and R button at the bottom left corner and the fire button where it is now, bottom right.

    I totally dig the game, very retro. Takes me right back to the early 80's.

    -Mike
     
  16. geeza

    geeza

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    Huh?
    Ahh, that helped. Thanks.
    Now, my only comment is that the left/right movement seems kind of fast/touchy, but then I'm not much of a gamer, so maybe it's supposed to be that way.
     
  17. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    I think I will be changing this to two buttons based on your input and my previous thoughts. I am not sure swiping would be responsive enough.

    It is actually meant to be that way.
     
  18. tastybasslines

    tastybasslines Supporting Member

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    +1. I play a FPS on my Droid that uses this idea. A FPS! And it should be very complicated, but I can control it well. It doesn't matter where I put my fingers down on the screen, when I do, a circle appears and it shows the movement of my fingers when I move.

    Fixed buttons are a very bad idea on a mobile device IMO. Gameplay fun is #1 and if it's frustrating..well, Sayonara!
     
  19. ulrich

    ulrich

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    If I allow scripts to run it works fine on FF 17.0.1 and SRWare Iron (Chrome - the spyware) Win7 ultimate, BTW
     
  20. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Updated for mobile and tablet! Now instead of fixed buttons (they weren't working out no matter what), you can use the screen to control the player. One finger will move the player to your finger and fire. Two fingers will activate the hook if at 100%.

    Keep on playing and gimme more feedback please!! :D
     
  21. ggvicviper

    ggvicviper Call me Marc or Marky Potatoes. Gold Supporting Member

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    Try again pleeeeease... I also updated the smartrate algorithm.
     

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