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3D Head - CAD surfacing

Discussion in 'Off Topic [BG]' started by frederic b. hodshon, Dec 31, 2004.


  1. frederic b. hodshon

    frederic b. hodshon Supporting Member

    May 10, 2000
    Lake Forest, CA
    None.
    fun little project:

    [​IMG]

    [​IMG]

    [​IMG]

    f
     
  2. Cool. Wish I could bring up my rendered J-bass.

    Totally off topic, but this pic to funny to pass up:

    [​IMG]

    Rock on
    Eric
     
  3. Hmm, don't recognize the background...but I seem to remember you using catia. V5 maybe? Or Wildfire?

    Neat.
     
  4. retitled

    retitled

    Feb 13, 2004
    forest hills
    sweet, what package u using? i use max 5 :-D i dont mean to toot my own horn but im pretty damned god :)
     
  5. frederic b. hodshon

    frederic b. hodshon Supporting Member

    May 10, 2000
    Lake Forest, CA
    None.
    tufnuts: that's pro/engineer wildfire 2.0

    the reason i'm kind of excited about the head, is that using a CAD program isn't that user friendly for organic surfacing.

    i have to specify all curve and surface tangencies.

    in fact, this model has all G2 level curvature connections.

    a labor of love.

    f
     
  6. Oohhh. Tangency and curvature :) It's way neat. Getting a decent surface, and not rippled or completely f'ed up...takes lots of time.

    I need to do a CAD comparison at work, and may use you to bounce some questions off of. Nothing to hard...I promise ;)
     
  7. frederic b. hodshon

    frederic b. hodshon Supporting Member

    May 10, 2000
    Lake Forest, CA
    None.
    they tuf,

    sure.

    update:

    [​IMG]

    [​IMG]

    [​IMG]

    f
     
  8. frederic b. hodshon

    frederic b. hodshon Supporting Member

    May 10, 2000
    Lake Forest, CA
    None.
    [​IMG]

    f
     
  9. Oh yeah, well I use 3Dsmax 6!

    (waiting for someone to top that with the latest 3Dsmax 7... :))

    Pretty sweet job, fhodshon! Keep up the good work!
     
  10. How'd ya get the 3D data? Saw the import portion on the feature manager.