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Anyone have any experience using Audio Fusion PHONE IEM’s?

Discussion in 'Live Sound [BG]' started by ThePez, Dec 16, 2018.

  1. Audiofusion™

    I’m very curious about this new IEM tech. It basically allows you to use your phone as a wireless iem pack... sending the audio over wifi. seems legit. anyone try it yet?

    i did a search, didn’t find any threads about it
    Last edited: Dec 16, 2018
    Silthis89 likes this.
  2. walterw

    walterw Supportive Fender Gold Supporting Member Commercial User

    Feb 20, 2009
    it's been mentioned here and there.

    my takeaway is that the site's testimonials all seem to be from first-timers comparing IEMs to no IEMs; nothing at all about how this compares to real IEM systems.

    the big problem here is digital latency, and it's why 2.4GHz IEMs don't seem to be common like 2.4GHz guitar wireless is. they don't mention that spec anywhere either...

    unless they've gotten it below maybe 4ms end to end then these are not ready for prime time.
    s0c9 likes this.
  3. yeah makes sense.
  4. Overpriced and require too much extra hardware imho i seen a reviewer say it had pretty bad drop out issues as well. Id stick with shure or sennheiser imho
  5. Joebarnes


    Oct 4, 2011
    Surrey, BC
    Its an interesting concept - with a dual band router I would think you could get out of the crowded 2.54hz range - I am surprised they're only running with Apple hardware - the iPhone is only 15% of the market (and Apple computers are a lower share than that). Can't see them developing enough buyers to really get enough R&D budget to really make this work. I don't see why you'd want to shut out 80% of potential users. My band members (6 of us) have exactly ZERO iPhones. I just bought an XR18 so it would be ideal for us to go over to wireless IEM's.

    I watched a youtube video on it from a guy who used it with his church. Seemed to be a few drop outs, so the tech isn't quite there yet, but its a great idea - everybody has a smart phone these days - its just over 80% of the smart phones are not iPhone based.
    JKos and Ethereal Thorn like this.
  6. Scottkarch


    Sep 11, 2012
    Its easier to build for iOS, fewer platforms ( screen resolutions and RAM and network combinations ). iOS is very often the first platform people design for because it takes far far less work to get working. There may be a little bit of users spending more money.. but I don't think that comes into play here as much.

    iPhone users buy half as many apps as Android users, but spend twice as much | TheINQUIRER
  7. Joebarnes


    Oct 4, 2011
    Surrey, BC
    A quick google indicates 20% of the American population can play an instrument, and 1.4% of the population declare themselves as musicians in the workforce, so your market (which is fairly niche to start with) is somewhere between 1.4% and 20% of the population. By limiting yourself to Apple products, you have now shrunk your potential market to somewhere between 0.21% to 3% of the population.... and that is assuming everybody wants the product.

    I can understand that iOS is easier to program with, but with a niche product in a niche market, you really cannot (from a monetary standpoint) not go with an Android solution.
  8. Scottkarch


    Sep 11, 2012
    My guess is was so much easier to program for that is costs far less to program for iOS.. saving them lots of development money. They do their beta testing with iOS since they can get it working far faster and update the apps far faster. Once they are closer to finalizing the app, then the build for the more difficult platform and ony need to do it once.
    Also, iOS users spend far more money on average than Android users.

    Also also.. I doubt they are doing a worldwide rollout. that's way to difficult for a smaller company. If you are rolling out to the US, looks at these numbers.. 44% for iOS and 55% for Android in the US. Being an easier platform to develop for, and the fact that iOS users spend more money on average than Android, it seems like a no brainer, to me, to start with iOS.
    Mobile OS market share in the U.S. 2018 | Statista

    For the last five years, Android users have downloaded more apps than Apple users, but spent nearly half as many dollars.

    I'm sure they will end up with a cross platform app eventually. Mackie is finally getting it done this year. And their development environment allows apps to be compiled for Windows and OSX as well.. I'm nearly certain it's the same code base and they tweak it per platform/compile.

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