Fallout 4 - any gamers here?

Discussion in 'Off Topic [BG]' started by ROGI, Nov 18, 2015.

  1. ROGI


    Apr 25, 2005
    Croatia, Europe
    For any gamer not playing it - do try it!
    for all of you playing it, how are you liking it?
    IMHO it's the best fallout ever. It captured the feel of old fallout1/2 games but looks, feels and plays just fantastic. imho it's better fps than some AAA titles like black ops 3 (that feels like nerf gun fight compared to fallout 4 shooter mechanics), it's rpg en par with true gems like fallout1/2, baldur's gate and mass effect series, its' minecraft-esque (building your own city), and has amazing level of detail. and don't get me started how they finally managed to make a game that has smart progress, that feels so detalied, big, and non-repetative. weapons with gazillion custom mods? armors with the same?
    it feels like they patched together best games and you can't even see the seams. and bugs, i'm still looking for them. i mean, black ops 3 that's in essence rail shooter had black screen of death and fps in sub-teens on high end pcs. and fallout thats bigger than all of call of duty games so far combined has no bugs that i've seen.

    wow. just wow!
    Tbone76 likes this.
  2. BigDanT

    BigDanT Supporting Member

    Aug 26, 2011
    Started playing last weekend. Amazing how it just sucks the hours away. Pretty impressed so far. I was a big fan of Fallout 3. Not so much New Vegas (didn't spend too much time on it after i grew tired of all the glitches).
    ROGI likes this.
  3. T2k5


    Feb 16, 2011
    Kerava, Finland
    Played it through once already. It's decent, better than Fallout 3 at least. I didn't find many hidden walls, so exploring was actually somewhat fun for the couple of hours it lasted, since the overworld map is so tiny and the scenery is very repetitive. The plot feels like a quickly written excuse on top of sandbox gameplay, didn't get me invested at all. The dialog options are full of fake choices instead of meaningful ones. I tried to do a second playthrough as a total *******, but it's impossible even with the negative choices. I do like the flexibility of the new faction-oriented endgame, but it's still a bit too much of the old "Do all quests for everyone and choose your ending", though it's much better than what FO3 and New Vegas had to offer. I like that there are fewer "essential" NPCs, and you can even kill faction bosses whenever you want and the game will just groove with it.

    I'm somewhat undecided whether the new skill-less purely perk-based level progression is better or worse. In earlier Fallouts, you usually just maxed a weapon skill ASAP, so the perk system forces you to vary your build more, which is nice. It should also make the game's combat easier to balance, but they failed to balance it so that's a moot point. :p

    In terms of FPS-gameplay, it frankly sucks without mods (I mean game mods, not weapon mods). The classic bullet-sponge gameplay is back. In survival difficulty, the game is way too easy and the 50% damage debuff to your attacks feels completely artificial. Luckily, it's easy to modify the game's damage multipliers so you can actually die sometimes and accuracy is awarded. I also hate the artificial weapon max ranges; bullets shouldn't magically disappear mid-air, why do we still do this in games? :D Power armor is overpowered and makes the game a cakewalk. The weapon modding is nice, but still way too limited and full of binary choices, especially for melee. Unique weapons and armor are mostly just identical to their basic counterparts, with one or two numeric modifiers to them. Spray And Pray is a nicely different gun (and actually useful unlike Broadsider etc.), though. :p (Side-note: Suppressor on a gauss gun :D)

    The AI is stupid and your companions are either in your way or get downed without doing anything. There's not a lot of variance in the enemies, either. They're essentially split into "stupid guy with a gun", "stupid guy with a bat" or "stupid animal", then you just change the model while keeping them dumb. :D

    I found the town building limited and boring. You don't really benefit from it other than maybe some RP reasons.

    Overall, it's just way too unoriginal and unchallenging. For a modern quality RPG, The Witcher 3 beats Fallout 4 all the way, in my opinion.

    EDIT: Bugs I noticed while playing:
    - NPCs spawning 30 meters underground, fixed on zone resets
    - NPCs stopping during escort quests, refusing to move until you zone a couple of times
    - Subtitles getting stuck
    - One quest NPC not progressing a quest at all
    - Enemies clipping partially through doors so you could shoot them without opening
    - Gauss gun blasting enemies into walls
    - Taking VSYNC off makes your FPS go over 400 and it speeds up static content like lockpicking
    Last edited: Nov 18, 2015
    DwaynieAD likes this.
  4. zisme


    Oct 26, 2015
    hampton, va
    i'm enjoying it. probably as much as 3, definitely more than New Vegas. but i haven't gotten very far. i don't have as much free time to spend on games as i used to
  5. JFOC


    Oct 23, 2010
    new hampShire
    I played 1, 2, 3 & new vegas, preferred new vegas to FO3. I agree with the above comment about the dialogue being much more limited, big step back imo. They went with the option wheel, bleh. No more Karma system. The pip boy UI is a pain to navigate & the minimap is cluttered. The V.A.N.S. perk thats supposed to show the way to your objective doesn't work very often. Graphics aren't great, but im on a console (ps4) anyway. Other than the opening tutorial I've used the power armor once, & that was to avoid radiation, not to soak damage. Companion AI really likes to stand in doorways. The game actually crashed on me once.

    What do I like? Well I grew up in Mass so it was fun to clear an area, look up, and think 'hey im in harvard square.' Also weapon customization existed somewhat in 2, so it was great to see it make a return. I like the new perk system as well. The trash found throughout the wasteland can be used to support your settlements, pretty cool mini game. I didn't find the voice acting to be terrible, I even laughed out loud after taking some psycho & hearing my character scream. Plot was fine imo, similar to the other games.
    1. has you find waterchip (and the master)
    2. has you find G.E.C.K. (& village)
    3. has you find your father
    NV. has you find the man who shot you and pick a side in a conflict.

    Some online review talked about how it seemed to be going in a borderlands direction, which I think would be cool. It'd be great to have that kind of fluid movement in a FO game. The addition of 'legendary' enemies is awesome, and I hope in the future they take a page out of shadows of mordor, & spawn unique enemies with different attributes who can become your nemesis.

    Also Ive been traveling with the BOS soldier and Piper, but I really need to bring Nick Valentine out more. He reminds me of this guy (unsolved mysteries)
  6. T2k5


    Feb 16, 2011
    Kerava, Finland
    I also thought that the game felt more like Borderlands than Fallout at times. Being a fan of the original games, however, I'd much prefer a Fallout that was more like Wasteland 2. :p
    ShredderMaximus likes this.
  7. Dale D Dilly

    Dale D Dilly Monster

    Jul 1, 2008
    I like the atmosphere and story thus far. Characters seem to be better developed than they were in Fallout 3. I like that I have chance encounters with smaller parties that reinforce what's going on with the bigger groups in the story. I haven't gotten far enough along in the main story yet to see how much my decisions really affect the world and limit what I can do next.

    I don't think the gunplay was substantially improved as Bethesda had promised; I still find myself in VATS when I'm doing any close or even mid range shooting. Maybe I should mess with the aim sensitivity.

    Bugs have been fairly present, but nothing I wasn't prepared for. I have had one corrupted data file already, so make sure you use quicksave very often and have a couple parallel save files.

    Love the changes to VATS, hate the nerfing of dialog options, and that skills and special stats haven't seemed to play a mission-changing role in any mission I've done so far. I read a review complaining about the way you can just look at a file cabinet or desk and see what's inside--I personally find that to be a big improvement. Haven't made up my mind about the crafting and settlement building, it's a fun idea but very cumbersome.
  8. Darth Handsome

    Darth Handsome Inactive

    Oct 1, 2010
    Is this the one with the commercial that has "The Wanderer"in it? I like that tune.
    pacojas likes this.
  9. JFOC


    Oct 23, 2010
    new hampShire
    yep thats the one! brings up a good point too, the music is spot on and awesome, lots of classics.

    also heres a gif demonstrating companion AI...
    ShredderMaximus and T2k5 like this.
  10. T2k5


    Feb 16, 2011
    Kerava, Finland
    And to showcase bugginess and crappy AI combined (wait for it):
    JFOC likes this.
  11. Antisyzygy


    Dec 8, 2014
    Wow I didn't really think there were gamer threads here. Cool!

    I have to get a Windows license again. I had one for Fallout 3 and New Vegas but I let it go. I also don't game anymore now that I have kids. This is one of those games I'll have to play though. The only other game that can get me to do that is one of the Elder Scrolls.
  12. CatSquare


    Mar 7, 2014
    I used to have a pretty diverse taste in gaming, but these days I only play first person shooters: a little Quake Live and a lot of Team Fortress 2.
  13. It's a great game and I've been enjoying it, but I can't shake this feeling of disapointment. In theory I like the mechanical changes they made as it makes it feel less like ES with guns, but frankly I liked it better when it was ES with guns.

    And will Bethesda ever be able to program decent ai? So far one of the most annoying missions so far is one where you have to follow dogmeat as he sniffs out a trail. He kept getting stuck on walls and side of the road barricades and stopping in the f***ing doorways, and since he's not technically in your party at that point you can't just command him to GET THE HELL OUT OF WAY! His constant need to be walking ahead of you drives me absolutely insane, especially on narrow, debris laden catwalks. I tried switching to Nick for awhile because he's just a cool mf'er, but he turned out to be a judgemental a-hole who gets all pissy whenever I do something he deems wrong, which is pretty much everything. I then switched to Cait since she totally down with killing and stealing, but now I have her constantly whining about how tired of walking she is and getting bored whenever I hack a a terminal. I'm about to just say screw it and take the lone wanderer perk.

    And god forbid you wanna find a companion after sending them back to a settlement. It took me 20 minutes to find Dogmeat in Sanctuary the first time (he also happened to be carrying my stash of unique weapons at the time), and Nick must have gotten lost on his way back because I swear I've looked over every inch of Sanctuary and he simply isn't there. Thank god I'm on pc and have access to console commands, usually I consider that cheating but whatever, I'm tired of wasting time trying to find them.

    The perk system is fine enough, but the limited dialogue options and lack of kharma just really takes a lot away from weight of the decisions you make, ime. I have actually irl lol'd at at some of the "sarcastic" dialogue options though, but I admit to totally savescumming before choosing them since you can quicksave mid-conversation now. You can even pause a conversation now and equip you best chr items if you are faced with a tough dialogue check, which is pretty funny.

    Bug wise, other than a fairly frequent glitch where my gun disappears which forced me to save and reload, it runs pretty dang smooth on my gtx 980. I've also only had one crash, which for a Bethesda game, ain't bad at all. There has been a handful of time when my frame rate has slowed to a chug, but it is pretty infrequent and short lasting. Again, being a Bethesda game, I came in expecting a lot worse, so it doesn't bother me at all.

    All in all, I have a lot of complaints about the game, but that doesn't change the fact that it's been like crack for me since its release, though I wanted a 10/10 game but got an 8.5/10 instead.

    As for the people having issues with the mouse controls, give this a go-

    The game comes with a bit of built in mouse acceleration that is the primary culprit for your mouse issues and that video shows how to disable it, and it really helps. If you don't like messing with .ini's though I'm sure there's a mod out there that'll do it for you, though this guys instructions are pretty simple, just copy and paste pretty much.

    Oh yeah, and I hate the keyboard control layout in menus and such. Just really annoying. Maybe I'm just dense but there has been many times when I was trying to unload junk on my companion and accidentally hit the wrong key and ended up taking back their entire inventory, which is a MASSIVE pita when we both are pretty much full up already. And would it have killed them to show you your companions carry capacity? I'm not big on the whole guessing game thing where you don't know till they are full up.
    Last edited: Nov 23, 2015
    Thisguy likes this.
  14. JFOC


    Oct 23, 2010
    new hampShire
    try diamond city for nick, he usually goes back to his office

    had my first game breaking bug...on a main story mission I was tasked to kill someone. One of my companions or NPCs got them in a big firefight & I didnt get credit. Had to reload and lose 1/2 hour to progress...

    +charisma items are great, booze also raises the stat
  15. I have a buddy playing on PS4 also, but he says he ran into a glitch early on while clearing out the Corvega plant where some enemies somehow spawned inside the walls so he can't kill them and finish the mission. For now he just skipped that mission but until he figures some way to get around it, his Minutemen questline is on hold.

    And I just thought it was funny how you could turn around mid conversation, change into a tuxedo and a fancy hat right in front of the npc, and boom, instantly more likeable.
  16. beaglesandbass

    beaglesandbass Think first, then post? Staff Member Supporting Member

    Aug 14, 2001
    Philly Suburbs
    I picked it up this weekend. Haven't played it much. Just got out of Sanctuary Hills and got the dog at Red Rocket.
  17. Dale D Dilly

    Dale D Dilly Monster

    Jul 1, 2008
    I'm enjoying it more as I keep playing. Watching each faction take territory is making the world much more immersive.

    Haven't had many more bug issues, but I do have two quests I can't turn in because the NPC has another quest for me or is serving as a companion.

    Ive also had some great surprise attacks with legendary deathclaws springing out from behind cover. That's a rush.
  18. pacojas

    pacojas "FYYA BUN"

    Oct 11, 2009
    my kid likes it, but i'm hott for "Siege"!!! been waiting over a DECADE!!! grrrrrrr
  19. PluckyThump


    Jan 4, 2008
    The Hammer
    Having a lot of fun playing it! Like all games it isn't perfect. The role-playing aspect has been dumbed down a lot; the dialog options are usually limited to yes/no/more info/smart-a$$. I wish there was still a karma or reputation system; doing bad things now has no bad consequences as far as I can tell. There are some glitches, but they will be fixed either by Bethesda or by the modding community. Really like the combat and the AI is far superior to FO3 & New Vegas. The sound, music and lighting effects are excellent. This game is more like an adventure FPS than a hardcore RPG, which suits me fine. One of my favorite games was the S.T.A.L.K.E.R. series (RIP) and FO4 reminds me of that a lot.
  20. Tbone76


    Aug 24, 2013
    Upstate, NY
    It's definitely a time-waster in a good way. There is a kind of karma system in place though, in relation to your companions (if you use them). If you do enough things that the companion likes, you'll gain a specific perk unique to that character. Some companions want you to walk the straight and narrow, and others like when you don't. You also can't be the head of every faction at the same time like you can in the Elder Scrolls games. Certain factions are directly opposed, so you have to choose one or the other. I accidentally shot Preston during a heavy firefight at Saugam Ironworks, and he turned hostile to me and began attacking me with a Flamer. I didn't know if it would be permanant, so I reloaded an earlier save. I also read somewhere that you can keep certain NPC's from giving you missions if they don't like your actions.

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