Separate names with a comma.
Discussion in 'Luthier's Corner' started by frederic b. hodshon, Feb 9, 2003.
this is too fun:
What software did you use, and what textures?
i use Pro/Engineer for all my 3D modeling (objects).
its a VERY expensive 3D CAD program that i use for my day job designing TV's, medical equipment, airline interiors, etc.
i export the 3D MESH into a program called 3D Studio MAX.
there, i assign textures, lighting and cameras to the scene...then render out as a JPEG.
i get my textures from various internet sources.
I'm still trying to get the hang of Maya, but am failing miserably.
maya is very intense. lots of learning cds out there though.
here's a sadowsky body i did yesterday.
One time I downloaded a program to make that stuff and i made a flashlight and an ice cream cone. It was hard and they came out terrible.
3D modeling is pretty difficult to get the hang of.
i've been doing it for about 12 years.
What version of Pro/E are you using? I learned a little bit of 2000i a few years ago in some of my Mechanical Engineering classes. Lately I've been using Ideas for some of the parts I've had to design.
A bass body would probably take me a week or more to model.
i use pro/engineer 2000i2 at my day job.
i use pro/engineer 2001 for all my music instrument designing.
wildfire (basically, version 2002) should be production released shortly.
should be interesting.
i've never used IDEAS, but hear good things about it.
i've used pro/engineer since release 7 (1991). i've gotten really fast with it.
i love the advanced feature creation and surfacing that pro/engineer offers. haven't found another program that comes close.
i've modeled many a product with pro/e. ultrasound probes, desktop computers, notebook computers, PDA's, big screen teevees.
here's one of my fave projects:
Whare's the 3D wimmen?
here ya go!
Whoa! Your crotch square is a bit high there, buddy!
Did you make that?
I sed wimmen, not hermaphrodites
you ain't a Fellini kinda guy, huh?
Not this month... not enough days.
Hey f, how long does it take you to make those images? Looks like fun.
thousands and thousands of hours!!!!
actually, it depends on the shape.
i can use previously modeled designs as a boilerplate for new ones.
modeling the body outline is pretty easy.
however, modeling a complete bass with a neck takes quite a bit of time.
i've been doing this for about a year now. i have 3 or 4 designs under my belt now.
kinda like going through a luthier apprenticeship without getting a single splinter.
i've learned a lot about all the geometric relationships that go into making a succesful instrument.
a guy's gotta have a hobby, no?