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Discussion in 'Luthier's Corner' started by frederic b. hodshon, Jun 23, 2003.
i've finally perfected the 3D modeling of a neck to headstock volute!!!
Fred, you need to start playing bass again.
F, now that you've done this do you have any total 3D's of basses of your own design ? If so, I'd love to see one.
WHOO HOO! I can finally spell 'volute!'
baby steps.....baby steps....
play bass? what's that?
ya know, i've done quite a few complete 3D bass designs, but none of my own concepts.
some day, some day.
Hey Fred (?)
What software do you use for doing your stuff?
rickbass: i'd be happy to clarify.
luisnovelo: i use Pro/Engineer for ALL my 3D modeling. 3D Studio MAX for rendering and animation of the Pro/E files.
I don't mean to be argumentative here but that appears to be a severely flawed plot you've put up.
The left side of the object (lower bout of the headstock?) shows that the flat back face and the edge of the headstock are not perpendicular.
If this is intentional or merely an anomaly of the education process, I apologize.
Hambone: this model is actually very accurate to the neck i am modeling.
it could be that you aren't "seeing it" due to the cropping of the shaded image. necessary to obscure client's identity.
maybe you could point out what you mean graphically.
I wish I could Fred, but I don't have a pic server that I can trust right at the moment so have no way to put up a diagram.
However, I've sent you email to your website address that explains what I mean. I hope it somehow explains it to you as well as I see it. These things are pretty tricky to explain, no matter how you go about it.
i will respond to your email with pics that further clarify.
Pro/Engineer doesn't show all the isoparms a program like Alias or Maya would.
that is true and intentional.
I think that's what was throwing me. Thanks for the clarification.