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My Internet Arcade Game - Huoli Arcade (2013 version) - Need people to play/test!

ggvicviper

The Barky One
Supporting Member
Jul 16, 2011
3,000
1,339
East Meadow, NY, USA
Hey all,

I've returned to talk to you about Huoli Arcade - which is a remake of something that I created in 2011. Last time I posted this game on here, it was a native application that you downloaded and ran on your PC or Mac, and it played a little bit differently.

This time, I rewrote the game. Now it's on the web, programmed using today's webpage technology (which is what my career is focused in anyway).

I would like people to try it once more, in the new recoded version that I have created specifically for the web.

Play here in my developer sandbox:
Link Removed

I'd like to ask everyone who plays it what they think of the game, and to tell me how their experience was - what browser you were using (IE, Chrome, etc...), and device (Windows PC/Laptop, Mac, iPhone, iPad, etc...). Not every device/browser will work unfortunately - IE8 and under will not play, and older versions of Android browser have had not so impressive results, and even iPhone/iPad will not have sound. Please though, let me know what your experience was, and even if you found bugs (if they are in fact bugs).
 
How do you fire? I can move left and right, but I haven't found the button that will fire.

Windows 7 Professional SP1 64 Bit
Google Chrome Version 23.0.1271.95 m

Z key fires, and X uses the hook (which drags you down out of harms way) if you have 100% power.

By the way, if you check the title screen, it actually explains how to do everything in game, including a score table.

EDIT: Also for PC users, there is a gamepad/joystick option, but it is VERY experimental. Chrome doesn't work well with it, generally. The only working browser with a joystick I've tested so far is the special Mozilla Firefox Nightly Build with the joystick API built in.
 
Kinda small, no?

Firefox 17.0.1 on a 27" iMac - osx 10.7.5.

Double-click the screen to stretch it to full screen :)

It's hard to play on the iPad1. The button to move left and right was difficult to use. Love the game though.

-Mike

My original idea was to make the tablet controls a little bigger, but how would you prefer to use the left and right? Definitely open to suggestion, and thanks for the feedback.
 
ggvicviper said:
My original idea was to make the tablet controls a little bigger, but how would you prefer to use the left and right? Definitely open to suggestion, and thanks for the feedback.

It would be cool if the controls responded to swipe gestures, I could get into that. If not. A L and R button at the bottom left corner and the fire button where it is now, bottom right.

I totally dig the game, very retro. Takes me right back to the early 80's.

-Mike
 
cool game, very retro. i need to post my web game i made for this semester's senior game design project. :)

It would be cool if the controls responded to swipe gestures, I could get into that. If not. A L and R button at the bottom left corner and the fire button where it is now, bottom right.

I totally dig the game, very retro. Takes me right back to the early 80's.

-Mike

I think I will be changing this to two buttons based on your input and my previous thoughts. I am not sure swiping would be responsive enough.

Ahh, that helped. Thanks.
Now, my only comment is that the left/right movement seems kind of fast/touchy, but then I'm not much of a gamer, so maybe it's supposed to be that way.

It is actually meant to be that way.
 
It would be cool if the controls responded to swipe gestures, I could get into that. If not. A L and R button at the bottom left corner and the fire button where it is now, bottom right.

I totally dig the game, very retro. Takes me right back to the early 80's.

-Mike

+1. I play a FPS on my Droid that uses this idea. A FPS! And it should be very complicated, but I can control it well. It doesn't matter where I put my fingers down on the screen, when I do, a circle appears and it shows the movement of my fingers when I move.

Fixed buttons are a very bad idea on a mobile device IMO. Gameplay fun is #1 and if it's frustrating..well, Sayonara!
 
Updated for mobile and tablet! Now instead of fixed buttons (they weren't working out no matter what), you can use the screen to control the player. One finger will move the player to your finger and fire. Two fingers will activate the hook if at 100%.

Keep on playing and gimme more feedback please!! :D