3D Studio MAX and Mental Ray Rendering

Discussion in 'Off Topic [BG]' started by frederic b. hodshon, Oct 6, 2005.

  1. i modeled this product in Pro/Engineer and rendered in MAX.

    i struggled with getting a decent photo-realistic image for days.

    funny how an insane deadline and first project with a new client can push the bounds of your abilities.

    anyway, thought i'd share the rendering. pretty exciting stuff (for me at least).


  2. 43% burnt

    43% burnt an actor who wants to run the whole show

    May 4, 2004
    Bridgeport, CT
    Awesome job! Looks great. I love the detail in the reflections.

    I'm a graphic designer and know how difficult it can be to create realistic looking computer graphics. I work mostly in print, some web, but I'd love to learn 3d studio max.

    I don't know too much about 3-d modelling, besides it is very time consuming. My old roomate was and Industrial Design major and I remember him stressing over renderings.
  3. Pretty cool stuff! Nice job with the modeling.

    Is the anti-alias option off in the renderer? The edges look kinda choppy...
  4. thanks 43: i've been doing 3D for 15 years. never stop learning.

    geoffkhan: thanks to you 2. anti-aliasing on with a depth of 6.

    i'll look into the choppiness.

  5. Murf


    Mar 28, 2001
    Pretty good, but I dont think vray is the way to go as a renderer (again this is depending on what your output is for..tv, video? or simply web stuff..if the latter then the max renderer does an adequate job).

    If 3d is your bag you seriously should check out Z-Brush


    this is an amazing program to use in conjunction with 3d studio max..(or any 3d software like silo http://www.nevercenter.com/).

    The dudes at weta digital (lord of the rings trilogy) beta tested z-brush and used it for texturing their 3d models (orcs etc).

    there's an industry standard renderer used for 3d studio max stuff but I cant for the life of me think of the name of it..here's a good resource to trawl through....


    (hint: check out the forums)
  6. Yeah I haven't used the Mental Ray renderer as much as I should... it does have a very clean, precise look to it. I usually just use the default 3Dsmax renderer.
  7. i don't use vray, i use Mental Ray.

    not really appropriate for my application. i use Pro/Engineer, a high end 3D CAD tool to create precise models that are initially intended for manufacture.

    i export the Pro/E files into MAX. I rarely have a need to model in MAX.

    for product development visualization, this really isn't necessary with the power of Mental Ray shaders and lights. And, with the just released MAX 8's pelt mapping, UV placement will be much more powerful.

    you may be thinking of Mental Ray, maybe not.

    i'm on many of the 3D sites already.

    a really good one, IMHO, is www.cgtalk.com

    thanks for the comments.

  8. Murf


    Mar 28, 2001
    DOH!! my bad I had Vray on the brain for some reason...nonetheless thats a fine piece of work you've done there.
  9. retitled


    Feb 13, 2004
    forest hills
    i use Brazil :)

    iv been using 3ds max for like 3 years or something, used Rhino before that.. i love it :)

    i dont know what the model is but its an awesome render..


    a router of somesort?
  10. Nice work! Looks really good. I've only done a little bit of 3D work so far, but I'm slowly trying to work my way up to that sort of level. Most of my training/experience is with TV production, but I've been learning how to 3D model and animate.

    I've found that rendering a single image with high levels of detail and nice reflection mapping is one thing, but rendering a detailed entire series of frames without a render farm is a whole other thing! I'm getting there though :)
  11. SuperDuck


    Sep 26, 2000
    Man, I wish I could model that well. I'm using Blender/Yafray (you know, the free stuff... :D), and I still struggle with pretty basic concepts. That's what I get for diving into it with no instruction, I suppose.

    Does the case have a combination of glossy/matte finishes? It looks like the reflections get cut off on both sides.
  12. thanks for the comments guys.

    i'm still learning Mental Ray. getting a true gloss plastic is tricky.

    the client wanted a version with a chrome trim piece and handle.

    that's the great thing about 3D virtual development. swapping materials with the click of a mouse.


  13. Looking good!

    Yeah, Mental Ray does a great job with textures and reflections and stuff.
  14. retitled


    Feb 13, 2004
    forest hills
    WHATS WRONG WITH YOU!!!! dont let that fact get out.. they will dock our pay lol
  15. Unchain

    Unchain I've seen footage.

    Jun 20, 2005
    Tucson, AZ
    I used to tinker in it...
    Those are really old. Any newer stuff I ever submit is at unchain.devintart.com
  16. tinker...HA!

    that's like some first year art student comin' in all proud of his first charcoal on newsprint nude gesture drawing. then, Francis Bacon trips in and unveils one of his masterpieces.


    GREAT STUFF Unchain!

  17. hehe, i'm banking my clients don't play bass.

  18. here's the front:


  19. here's another project i've been working on:


  20. did a quicky rendering for a new client.