• TalkBass has been independent since 1998. Add your voice.
    Create a free account to reply to discussions, view embedded media, and browse with fewer display ads.
    Join freeLog in
    Want zero display ads or expanded classifieds tools? Compare plans.

3D Studio MAX and Mental Ray Rendering

Awesome job! Looks great. I love the detail in the reflections.

I'm a graphic designer and know how difficult it can be to create realistic looking computer graphics. I work mostly in print, some web, but I'd love to learn 3d studio max.

I don't know too much about 3-d modelling, besides it is very time consuming. My old roomate was and Industrial Design major and I remember him stressing over renderings.
 
Pretty good, but I dont think vray is the way to go as a renderer (again this is depending on what your output is for..tv, video? or simply web stuff..if the latter then the max renderer does an adequate job).

If 3d is your bag you seriously should check out Z-Brush

http://pixologic.com/home/home.shtml

this is an amazing program to use in conjunction with 3d studio max..(or any 3d software like silo http://www.nevercenter.com/).

The dudes at weta digital (lord of the rings trilogy) beta tested z-brush and used it for texturing their 3d models (orcs etc).

there's an industry standard renderer used for 3d studio max stuff but I cant for the life of me think of the name of it..here's a good resource to trawl through....

www.3dtotal.com

(hint: check out the forums)
 
but I dont think vray is the way to go as a renderer

i don't use vray, i use Mental Ray.

If 3d is your bag you seriously should check out Z-Brush

not really appropriate for my application. i use Pro/Engineer, a high end 3D CAD tool to create precise models that are initially intended for manufacture.

i export the Pro/E files into MAX. I rarely have a need to model in MAX.

The dudes at weta digital (lord of the rings trilogy) beta tested z-brush and used it for texturing their 3d models (orcs etc).

for product development visualization, this really isn't necessary with the power of Mental Ray shaders and lights. And, with the just released MAX 8's pelt mapping, UV placement will be much more powerful.

there's an industry standard renderer used for 3d studio max stuff but I cant for the life of me think of the name of it..here's a good resource to trawl through

you may be thinking of Mental Ray, maybe not.

i'm on many of the 3D sites already.

a really good one, IMHO, is Link Removed

thanks for the comments.

f
 
Nice work! Looks really good. I've only done a little bit of 3D work so far, but I'm slowly trying to work my way up to that sort of level. Most of my training/experience is with TV production, but I've been learning how to 3D model and animate.

I've found that rendering a single image with high levels of detail and nice reflection mapping is one thing, but rendering a detailed entire series of frames without a render farm is a whole other thing! I'm getting there though :)
 
Man, I wish I could model that well. I'm using Blender/Yafray (you know, the free stuff... :D), and I still struggle with pretty basic concepts. That's what I get for diving into it with no instruction, I suppose.

Does the case have a combination of glossy/matte finishes? It looks like the reflections get cut off on both sides.
 

Latest posts