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Punch-ins on DAW?

Is such a thing possible?

The best $$ I spent recently was the foot switch for my Tascam-008.

Does one need 2 more arms if working on a PC?
Depending on the DAW, it’s possible to automate a punch in. The DAW I used for a long time (Reason) had a “TAKE” button that you could arm on a specific track. You would highlight the amount of time you wanted to record another take and then after you recorded it you could just drag and drop the new take section to the original track.

I’d be surprised if most DAWs didnt have a similar feature.
 
Reaper and Sonar have "auto punch in" functions, and I would think any modern DAW would have this feature.

If you want to use a footswitch to punch in with a DAW, you would need a footswitch that transmits MIDI and then you could trigger track record enable/disable via a custom MIDI command, similar to the way control surfaces and controller keyboards can be set up to map their function buttons to function in a DAW.
 
Most DAWs now, including Live 11, also offer "comping"
Which allows you to loop through the song or bars, and it keeps each take in a sub-track like manner. Later you can select the one you want, or parts of the different takes to make one single track.
It can negate the need to punch-in
Yeah that was a MUCH requested feature for Ableton; they got there in the end :-)
 
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I used to record on ADAT, and once I began recording on DAWs, I had a hard time remembering that digital tracks are much more plentiful than tape tracks.

I usually take two or three full passes at a bass track and then cut and paste or composite the best parts.
 
I usually do multiple takes, but if I have an other wise great take I have no problem punching in a few things. For that, I always use the auto-punch feature.

Most DAWs do support using a foot switch as well, but you need a device that takes a footswitch, like a keyboard. Audio interfaces don't.

BTW most hardware digital multitracks allow auto-punching as well as using a foot switch.
 
You should be able to set time markers for the points that you’d like to punch in an out. Of course you can set lead ins and outs as well. I would usually set my DAW to record multiple takes on separate tracks so that I could pick my favorite too. Once you get the hang of it, you’ll be happy you did. Check YouTube for videos on your specific software.
 
I guess someday I should learn how the takes in Reaper work. Somehow I never quite took to the "take" workflow to the degree of actually keeping 3 or 4 or 6 versions of the same thing. The idea of having to go through multiple takes after the fact and pick the best bits seems a little tedious to me. I'd rather just punch in the problem area until I get it right and then say "that's the take, we're done with that" and move on. (I'm aware of course that many producers do like the method of having multiple passes and comping bits together afterwards...we each have our groove, eh?)

Having said that, though, I do usually have an extra muted track above the lead vocal track for extra "takes". But what I do is, if I do a take of a particular verse or a line and feel like it was good but maybe I could do better, I'll slide the good one up to that extra track as "insurance" and have another go or two at it. If I don't manage to do a better one and feel like that "backup" take was the one to go with after all, then it's still there to pop back into place.
 
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Is such a thing possible?

The best $$ I spent recently was the foot switch for my Tascam-008.

Does one need 2 more arms if working on a PC?

Most DAW's have an auto punch system. You identify your in and out punch points, set them, enable the auto punch feature and then you don't have to worry about "nailing the punch" when you are playing. The added advantage over the older recording methods is if your punch point turns out to be bad, you can undo, reset the punch point, and try again. Back in the days when we recorded to tape, if you missed your punch, you had to start looking at expanding the section to be punched in order to overwrite the mess from the bad punch.
 

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