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Check out my game design project

I'll agree Unity3d is a great, if not cheap, engine. I used it when MWO was in developement. (Now on long term hiatus. :( )

I don't have a game, but I do have videos. Take a look at my youtube channel, ( Ayce1955) and see "Foggy Mountain Romp" That's done in Unity, with the example car, so pardon the poor driving. :hiding:

I'll try your game in a bit, John. :)
 
I'll agree Unity3d is a great, if not cheap, engine. I used it when MWO was in developement. (Now on long term hiatus. :( )

I don't have a game, but I do have videos. Take a look at my youtube channel, ( Ayce1955) and see "Foggy Mountain Romp" That's done in Unity, with the example car, so pardon the poor driving. :hiding:

I'll try your game in a bit, John. :)

heh. so you worked on mwo? what happened to it, to cause it to go on hiatus?
 
Long story short, Our lead dev, Ken, had a knee blow out at work, and had a hard time with Workers comp. Ran into financial issues and couldn't continue. We (the rest of the devs) were hoping to would carry on, but with Ken's issues, he couldn't keep the site up and running, and we finally ran out of time. I was disappointed, to say the least. Things were just starting to gain ground. :(

I still have all my track files, and other work I did, in hopes of someday picking back up.
 
Close.....Max 10. Also a bit familiar with Lightwave. I can build from scratch, or good photos. Textures included. Mostly inanimate opjects with nice square edges. Not great with faces, or other real curvy things. (I can do terrains, though.)

I use Bob's track builder to (re)create tracks, convert to .x then import into Max after testing in rFactor. Found a better way, though, using 3dsimed to open tracks from rFactor, then save as 3ds, then import. Saves everything in one go, instead of bit by bit.

BTW, I did try your game....I Suck! :D
 

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