Still chipping away. I started a new model and it's much more organized. Still having a hard time with the transitions, but I feel I'm on the right track. I'll work on it more sometime this week.
TalkBass has been independent since 1998. Add your voice.
Create a free account to reply to discussions, view embedded media, and browse with fewer display ads.
Join free Log in
Want zero display ads or expanded classifieds tools? Compare plans.
I'm not quite sure, but I think so. Mind you, I'm far from an expert on the matter. The tricky part is that Fusion want to have a plane or surface for the profile, so no matter what the shape need to be "deconstructed" to a flat drawing first. Of course, with enough planes and sketches anything is possible, if a bit tedious.Can Fusion do a lofted extrustion (or cut) using *multiple* guide curves? This is the best luck I've had for the aforementioned pesky heel & headstock transitions.
Makes sense. "Feel" of a neck is very difficult to imagine from a drawing or model. This method doesn't make much sense for a one-off, though. That's why I ended up doing the 3D bits by hand.I'm pretty sure that's how Rob Allen evolved the model for CNC cutting his necks. He started with the CNC cutting only the easy parts, leaving the transitions rough and oversized. For a while, he was hand shaping the transitions on all his necks. Then he took measurements from the ones that felt right, and used them to create the "cutting tools" to refine the model. He told me that it took him a lot of trial and error and iterations to get the neck, fully shaped by the CNC, to feel the same as his hand-shaped ones. Many necks. Modeling a good hand-shaped neck is more difficult than you think.
The I'm referring to are shapes you create in your model that are used to add or subtract from your model. For example if you want to create a thousand star-shaped holes in a sheet. You then draw one of the holes as a body, then you use this body as a tool to cut holes using the boolean function (Or in this case the pattern function).I'm not familiar with how you are referring to "tools". I understand the tool building in CAM software to designate what kind of tool and geometry you're assigning to a given toolpath, but not the shapes and bodies thing. When I try and look stuff up I keep getting stuff for tool building and tool libraries.
I'm not quite sure, but I think so. Mind you, I'm far from an expert on the matter. The tricky part is that Fusion want to have a plane or surface for the profile, so no matter what the shape need to be "deconstructed" to a flat drawing first. Of course, with enough planes and sketches anything is possible, if a bit tedious.
View attachment 7231084
For more complex shapes it can be useful to make a tool body. In this example I just chose "New body" from the sweep operation from the previous example. the idea here is that you can build out this tool further by adding other shapes to it. When the tool is made you use the "Combine" function and choose a cutting operation. Target is the neck, tool is the newly made shape.
View attachment 7231089
Since I've worked in Creo Parametric for the last 25 years or so, and don't know Fusion, this might not be possible, but here goes.
Rather than removing material from a initial extrusion, does Fusion allow you to build a body from surfaces? When I tried to accurately model a neck profile, I used a boundary blend feature.
You need guide curves for this, as others have mentioned. External guide curves are a good idea anyway, because no matter how you f*ck up a feature, you'll always have the guide curves which you do not need to re-do.
So, a profile at the first fret (or nut), and one at the last fret outside of the body transition, and then two lines connecting the beginning and ends of the two profiles, make sure you draw the profiles from the same direction (not sure how easy it is to change the startpoint of a curve in Fusion).
And then for the body and headstock transition you can use the same method to create separate surfaces, which can then be tied together (in Creo that is, hopefully Fusion can also fo surface modeling, otherwise Rhino might also be an option).
This is still getting worked on little by little but I keep jumping around to different aspects.
I actually had a question about neck relief come up. Why is it that we shoot for the maximum amount of relief between frets 7-9? Being that the ellipse of the string vibrating would be greatest at its midpoint, wouldn't that be the 12th fret between the nut and the bridge? Since scale length is nut to 12th fret x2. Or is it just that the force of the strings pull on the neck enough to require relief be added in that area of the neck (since it isn't perfectly flat with the force of the strings acting on it?)
Thanks for the reply Bruce! I must confess, I still dont entirely get it. I understand most of what you're saying and I've measured relief and set up all my own instruments.
a string vibrating between 2 fixed points (nut and bridge) would have its largest deviation at the mid point (12th fret), and I would think that would only shift toward the bridge as you begin to fret notes. I know I'm missing something so thank you for your patience.
Ahh! I may be a more visual person haha. Thank you!Here's what I mean:
The deepest point shifts because the straightedge is shorter length and tilts down to touch the end of the fingerboard. That's the way we measure relief.
View attachment 7367731
Despite the thin body, weight is still an issue. After initial chambering and weight relief I was still looking at an 8.3lb body