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Online jams

Doesn't the latency cause problems?

"Why is jammr not real time?
At the speed of light it takes 67 milliseconds to go half-way across the world. This means jamming with someone halfway across the world would be noticably laggy. Therefore, to ensure that you can jam with people from all over the world without delay we use intervals."

"How does jammr work?
jammr sends your audio to other users and receives their audio. In order to avoid lag, jammr is "live" but not "real-time". This means other players hear you after a fixed amount of time. This fixed amount is called the interval and can be set to fit the chord progression you are jamming to. This allows you to jam synchronised with people from all over the world."

Guess I'm not sure how it works. How do you play off of your jam mates if everything is delayed?

- John
 
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Doesn't the latency cause problems?
Guess I'm not sure how it works. How do you play off of your jam mates if everything is delayed?
Yeah, that is weird. I guess since they provide a beat with fills every 8 bars, the idea is after some bars of lag, everyone is playing the same chord progression and it doesn't clash too much if you hear what I played 8 bars ago, because we will be playing over the same structure. I don't know but that's what I guess from the description. It seems the case from listening back to the recording of the one jam I had.
 
Wow, that’s kind of freaky! Each person in a jam hears what all the other people were doing one loop ago. It’s like people on distant stars, each looking into the past of the other band members.
Yeah I'm not sure if I got that right, but it sounds like that's what they're saying.

and yeah, pretty freaky... red shifted and blue shifted music through time and space