Yo.
I'm Don, the guy who wrote the Pickup Response Java Applet. I don't
normally do bulletin board things, but warriorjoe007 asked me to
coment.
There's a lot in this discussion that shows a serious misunderstanding
of the issues. The applet is the third in a series of articles about
some interesting aspects of guitar/bass pickups. I realize it's fun
to treat the applet as a video game by itself (hey, I had a blast
building it) but the nuances of what is being represented are
described well in articles 1 and 2. So please read those first.
htttp://www.till.com/articles
Joes's "shortcomings":
1) no series parallel, just phase (useful for guitar but usually not bass.)
Series/parallel is all about coil characteristics interacting, but
nothing about the coils are included in this simulation. The goal of
this project is not to accurately model all aspects of an instrument,
it's to help visualize this one very interesting aspect, where the
frequency response sort of mimics the body resonances of an acoustic
instrument, but scales that up and down with the string tunings. That
doesn't happen anywhere else, on any other instrument. It's part of
what makes guitars so cool. Likewise the applet applet does not body
resonances, coil characteristics, tone controls, speaker resonances,
or any of those other features.
2) you can only analyze an open string (unless you have a list of
scale lengths and frequencies to change the settings to.) It would
be nice if you could fret the string by clicking.
That's a misunderstanding, please read the articles. What's displayed
is an overall frequency response plot for all the notes on a given
string.
3) the lower harmonics aren't marked very well and the upper
harmonics are not marked at all.
Um, none of the harmonics are marked.
It would be a fine improvement to add harmonic ticks, sure, and the
next update I'll probably do that. Although, at this point I really
ought to recode the thing in Flash; Java Applets are no longer the
preferred technology for this sort of thing.
At the same time you need to understand that harmonics aren't all that
important in the grand scheme of things. I know, that's what they
teach at school, but let's be honest, if somebody sucked the 7th
harmonic out of a performance nobody would notice.
4) It would be nice if you could select 2 pickups and transpose one
over the other for comparision.
Maybe, but it would be a hard to read the display.
5) If the harmonics were on yellow lines it would be nice to be able
to click on one and hear a wave that is very strong only at that freq
(it is impossible to mute all the other harmonics completely though.)
Like I said, harmonics are not important.
6) It doesn't take into account the amount or configuration of the
coil within the pickup.
The coil characterstics are just an overall filter. That's not nearly
as intersting as what's going on here.
Let's see, there's more:
WarriorJoe7:
To dispel one myth, getting "near the bridge" DOESN'T get you all
the harmonics in the best pattern.
What could "all the harmonics in the best pattern" possibly mean? And
why is it a myth?
Getting near the bridge minimizes the nodes in the audio spectrum,
which is exactly why its used for guitar synthesizers; it keeps the
waveform consistant, and allows for better measurements on the
waveform.
WarriorJoe7:
It is counterintuitive that the thinnest sounding and looking pickup
picks up the most harmonics, but it's true.
Why is that counterintuitive? Wavelength is inversely proportional to
frequency. Tweeters are small, woofers are large. A wide pickup is
not going to be able to sense short wavelength action on a string.
In the screen capture examples you have there, the 4 inch wide pickup
starts losing high end around 300 Hz, the 1-inch wide pickup starts
losing high end around 2KHz, and the 0.1-inch wide pickup doesn't
start losing any highs until above the spectrum. So that's significant.
-- Don