I feel like I've got the drums down pretty well, but I'll tell you how they're set and maybe you'll have some suggestions as to how I could do it better. I was honestly pretty happy with the drum sounds other than the kick to which I added a little EQ, compression, and a gate. Anyway I have my e602 set into the cutout on the front to where the capsule is about 2/3 of the way inside. I've got beta57's facing directly up under both the snare and hi hat, both about 2-3" away and I reversed the phase on the hi hat, I just thought it sounded better that way. Both overheads are maybe 3.5' feet above the drums on either side facing directly downward. I've got a PG56 that covers both of this top two toms that's on a stand with the capsule centered on the middle of where the rims are closest together and this is maybe 4" away from the drums. Both floor toms also have a PG56 but on a rim clip and aimed about half way between the rim and center.
You're using your ears, so that's the majority of the battle there.
The room we practice in has pretty high ceilings at least 20' feet. It's a section of my warehouse where we keep all of our line array so it's a pretty open space. I'll look into that roxul board and I've got plenty of burlap at my disposal. What exactly is a cloud and how do I go about building one?
In full disclosure, I haven't listened to the recordings on anything other than a phone at this point, and there was some presumption involved with the recording environment - small rooms have different challenges than big rooms.
A cloud is basically an absorptive or diffusive panel that you can hang from the ceiling to treat early reflections. If you think of sound as a beam like light (generally true), its easy to imagine it reflecting off of surfaces... so imagine sound reaching your mic directly at one point in time (say guitar cabinet to mic), then shortly after all of the sounds that bounced once (cabinet -> wall/ceiling/floor -> mic), then the ones that bounced twice (cabinet -> ceiling/floor/wall -> ceiling/floor/wall -> micl), and so on. The net result is that you get a bit of smearing on the capture of a single event since the information arrives at different times. This can cause a host of issues (phasing, coherency, etc)... but is also be used as effect to define the characteristics of a space - halls, chambers, etc. In other words, reverb.
With 20 foot ceilings I'd be less concerned about cloud to control early reflections from a low ceiling, and more about defining the space within what is probably a hugely echoey warehouse. In this event gobos can help, which is a bit of absorptive material that is freestanding (gobo = go between) and can be positioned around the source and mic to create that definition. Not a whole lot need to go into them. Roxul Safe n' Sound is 48x15x4", so a simple frame with burlap to hold it in will suffice. You can use any cloth so long as air can pass through - hold it up to your hand and blow gently. If you feel air moving, you won't be reflecting sound. No real need to overthink it, and there are plenty of resources available if you google "DIY sound treatment".
I'm definitely going to experiment with the mics on the guitars as far where they go. Right now both guitar cabs have an SM57 about an 1.5"-2" away half way between the outer edge and the center cap. When you say roll back the gain, do you mean going into the board or on their amp itself? None of their signal is feeding our PA so if it's just gained down going into my console I don't see them complaining too much. If you mean on their amp then I might get some flack.
I'm meaning at the amp itself, though it doesn't hurt to keep your board peaking at least 8-12dB under full scale, but that's a different can of worms.
Back to the guitar amp, I do suspect you'll get a bit of flack for it. Fight with math. The basic physics is that distortion is signal clipping... peaks are chopped off and made even across the top, and without any softer playing mixed in, you'll end up with a small army of drunken bees finding their way into the recording party and barfing all over Yngwie Darrel's shredtastic sweep arpeggiated riffery and making them sizzly and indistinct. Failing the math argument, if the guitarist wants to capture HIS tone, and this is what he dialed in, then a mic isn't going to protect his ego. Cameras work very similar to microphones in this regard... they basically have one job, which is to capture what is already there. For bonus points, take a picture of him coming to grips with this.
So, rolling back the gain lets more of the dynamics get through before clipping, which will make the playing sound much tighter and punchier over all... which is part of the goal of sweet tone, right? If you want thickness, layer in 2 or 3 over dubs of the same riffs. It will get heavier sounding, and your guitarist should be able to play the same riff twice anyways.
Also make sure that enough mids are dialed in. I think I heard once that a smile in your graph (eq) puts a frown in your mix. It's true.
I did spend a lot of time but not all of it on this track specifically and a good amount of that was just learning the ins and outs of the software. Either way as far as it maybe being a bad recording getting another one shouldn't be a big deal especially if it'll be easier to edit if I get better recordings from messing with gain and mic placement. We practice every week and I record the entirety of it so getting more takes will be really easy. It sounds like I just need to experiment with my setup some. I'll check out those youtube channels and see if I can learn some tricks.
There's definitely something to be said for learning the software, and you're on the right track for learning by actually recording. Sometimes its easy to think of a DAW like you would Photoshop... you can touch things up, but nothing you can do will will turn a Polaroid of a PT Cruiser into a HD picture of a Ferrari. Someone else nailed it when they said that most of the production work is actually done well before you hit record.