I watched a few recaps of the original presentation this morning, and these are my first impressions:
- Size/ weight decrease and more blocks. Nobody will complain about that.
- Adding a mic input to your board is a good thing, even though it's not new. Headrush has been doing it for a while now.
- NAM support only when we nag enough about it? Those weren't his precise words, but that it what it feels like to me. 'We can if we want to, but we won't, unless you don't like/use our capturing technology enough': I think it's a wasted opportunity. Just add the NAM already and make whatever your own system can do compatible. If you can do more with it within the Helix2 environment fine, but don't dismiss the NAM technology.
- Cloud capture training? Makes sense.
- Backwards compatibility. I don't think they have a choice. If they didn't they'd lose so many users.
- Visual interface/explanations: Ok, this is the firs thing I could get excited about for new users. No need for a manual on every effect, everything is explained on your screen. Cool. I hope they do the same with mics/distances as I'm sure many people still struggle with it or just leave it at default.
- Hype dial /focus: nice way of editing/creating tones. Find a rough start and tweak from there. I'm sure that'll be used.
- Preset Sharing: Adding a notepad for information and the option to let people hear what it should sound like can be very useful.
- Massive mixer for all outputs: Of course. With so many output you kinda have to.
- Showcase/stem splitting and muting: great learning tool and useful if you're creating tones for a song. But do I want it in a pedalboard? Sure, you remove the need for a DAW, but I'm not sure a pedalboard is a better place to do it on
- Automation/Nexus integration: Sounds great on paper. But it has a few potential issues. For one, everybody in the band needs a Helix V2. That's easily over 10k worth of pedals. And everyone has to have in-ears as well. You don't want that click heard by your audience, and at the same time you depend on it.
Second, as far as I can tell from the information provided, you're forced to play with a click. No speeding up a song by an enthusiastic drummer/guitar player anymore. While that can be a good thing at times, it also take out the live dynamic and feel of a performance. If you're not duplicating the original, song as intended, your effects are wrong.
Lastly, do I really want video/light control from my pedalboard? Control freaks and large ensembles might, but an average band? I think they'd rather leave that to the local engineers. And even if you want to do it yourself, there's much cheaper ways of doing it that don't require 10k+ worth of pedals.
TL;DR: I see some nice features and I really like the interface. At the same time I question the live usage of some features and I kinda feel they thought that if they put as much stuff as they can into it, it'll justify the high price. While probably true for some, what I'm mostly interested in are only 2 things: How does it sound and how easily can I adjust things.
The latter seems to be rather easy, so that's a definite plus. I'm less happy with the way they choose to immediately abandon an industry standard from the start and may add it later on if people want it enough.
Do I want to play with one when it comes out? Sure. Do I personally see a reason to buy one based on the above new features or upgrade from an 'older' Helix? Not yet. I'll need some more sound examples first. And unless they do something radical better with the tones/effects than say an Anagram or even the older Helix series, I don't see how I can justify an upgrade at such costs. Yet.
No doubt I missed some things and feel free to correct me if I went wrong somewhere.