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Video Games: No Man's Sky

The new big patch dropped yesterday. They are calling this No Man's Sky 2.0. I only got to play for an hour but I can definitely see some major changes to the interface and flow of the game.
Off the top:
Language help doesn't cost resources anymore, but does involve more clicks.
The Construction menu has been completely revamped. It might take a little getting used to. Since I'm a PC guy, I think all menu systems that have been made to work with a console are super lame. I have SO many keys. Why am I scrolling through menus?
When you want to sell stuff to starship pilots, you don't just click on the ship, you have to wait for the pilot to come out and talk to him.
When you are buying ship\mutlitool\Exosuit upgrades there isn't an option to buy things with units and nanites.
There are custom markers! Since I just started playing I didn't realize this wasn't an existing feature, and thought "wow, how did they drop the ball on this?"
There also seem to be new goodies when you mine asteroids. You can tell where platinum is, I got these clusters that can be broken open for resources or sold, and I got a "gold nugget" that after being examined gave me a Class S upgrade to my Photon Canon.
Yeah, I downloaded it again and it's a different game from the 2016 release. The new update makes the mining equipment last longer before recharging, add portals to space stations, and probably a lot I haven't noticed yet. I'm enjoying it.
 
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I've enjoyed around 30 hours of No Man's Sky since picking it up around the Holidays this past year.

I didn't find it difficult to get into, and what I have been liking most about it is the planetary scale, and ability to approach and fly down to a planet and see its terrain, land, and soforth. I don't know of any other space games where planets are so large and seamless with the gameworld in this way.

I am however often frustrated with the frame rate. I think it's my older CPU, because graphics setting changes do absolutely nothing. I can go from the lowest to highest graphics settings, and the frame rate is exactly the same, around 18-30fps.

That said, it is the smoothest low frame rate I have ever seen, and is playable like that.

While I didn't get hooked on NMS, I really don't get hooked on video games any more regardless. I love video games, but they all bore me these days. I like to boot it up once in a while, and fly around. That seems to be the main point of it.
 
You know, it's funny. I have the game in my library, but never fired it up. Picked it up on a 40% Steam sale.

All this news about the new updates had me interested, so what did I do?

I fired up X3, and have been working on modding it to my liking since. :p Go figure.
 
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A couple of weeks in and I am still digging No Man's Sky.
After doing some research I spent the last weekend do a sell\crash\buy graft through two dozen systems. Started with Cobalt. It was slow going, but I built up 30 million units pretty quickly. Then last night I gave Wiring Looms a shot. Boom! Up to 300 million now. That should give me enough to buy a big fat Hauler with enough slots that I will never have to worry about inventory again. Then I might look around for a new Freighter.
I haven't screwed around with Exocrafts yet. I think I need to finish off the base building side quests to get them. I'm not having a lot of luck building "nice" bases. My first is a crooked shack in the middle of nowhere on the second planet I went to. My second is on a cold planet with resources I like to farm. I have weird leaks in it somehow, so when I walk around inside, in certain places it snows. Random animals pop up inside as well.
My jaunt through a bunch of systems turned up a few temperate planets with no Sentinels. I will probably try my hand at base building on one of those.
I also went to a Red star system. Super weird. The planets aren't very diverse, but are extremely alien. Now I need to build the next drive to check out the next level of star systems.
 
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After doing some research I spent the last weekend do a sell\crash\buy graft through two dozen systems. Started with Cobalt. It was slow going, but I built up 30 million units pretty quickly.
Explain this further, please? I'm struggling to gather enough units for a decent 2nd freighter, but it's slow going. I have gotten a fairly big base going though, and that really drains resources fast.

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Explain this further, please? I'm struggling to gather enough units for a decent 2nd freighter, but it's slow going. I have gotten a fairly big base going though, and that really drains resources fast.
It is a pretty well documented strategy.
The economy in the games is subject to supply and demand. Everything is always just a little above or below "market price" depending on scarcity. Patch 2.0 upped the bag stacks to 9999, so get a few big stacks of something semi valuable but still easy to get, like cobalt. It can be mined in almost any cave and if you get a tetracobalt cluster, it can be refined down to more regular units. Mine or buy a few thousand units and then dump them at a terminal on a station. The price will drop like a rock and then you can buy it back at a fraction of what you sold it for. Plus buy what the station had. Then what the pilots in the landing bay have. Then zoom off to another system and repeat. The economy of each system takes hours of game time to recover, so going to new systems is better.
Plus you can use your new found loot to buy new exosuit slots at the exosuit merchant. More slots, more cobalt, bigger dumps, more money. When my total of cobalt became too big for the terminal (999,999) I switched to wiring looms. Same theory, more value per unit. The down side is that looms are stacks of 5, so they add up quick. I got lucky and bought 20 landing pod data things at a settlement, so I pumped those into my cargo slots and bought off the rest of my standard inventory and tech slots at new stations.
By the time I was at 300 million, each dump and buy was 300 looms, at roughly 10 million net per transaction. I just used to portal to walk through all the systems I discovered collecting cobalt. It was a little grindy, but not as bad as grinding in some MMORPGs.
 
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It is a pretty well documented strategy.
The economy in the games is subject to supply and demand. Everything is always just a little above or below "market price" depending on scarcity. Patch 2.0 upped the bag stacks to 9999, so get a few big stacks of something semi valuable but still easy to get, like cobalt. It can be mined in almost any cave and if you get a tetracobalt cluster, it can be refined down to more regular units. Mine or buy a few thousand units and then dump them at a terminal on a station. The price will drop like a rock and then you can buy it back at a fraction of what you sold it for. Plus buy what the station had. Then what the pilots in the landing bay have. Then zoom off to another system and repeat. The economy of each system takes hours of game time to recover, so going to new systems is better.
Plus you can use your new found loot to buy new exosuit slots at the exosuit merchant. More slots, more cobalt, bigger dumps, more money. When my total of cobalt became too big for the terminal (999,999) I switched to wiring looms. Same theory, more value per unit. The down side is that looms are stacks of 5, so they add up quick. I got lucky and bought 20 landing pod data things at a settlement, so I pumped those into my cargo slots and bought off the rest of my standard inventory and tech slots at new stations.
By the time I was at 300 million, each dump and buy was 300 looms, at roughly 10 million net per transaction. I just used to portal to walk through all the systems I discovered collecting cobalt. It was a little grindy, but not as bad as grinding in some MMORPGs.
Wow, hadn't seen that one. I've been running various refiner exploits to increase some materials, but those don't scale up like that. Well I now have 26 million, so getting into this commodities trading scam should be easy. Thanks!
 
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One hint I figured out about base building - to keep the power on through the night, put everything you can (especially the teleporter, big power draw) on proximity switches.
 
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One hint I figured out about base building - to keep the power on through the night, put everything you can (especially the teleporter, big power draw) on proximity switches.
I need to figure out switches. I don't think I have unlocked them yet.
Actually I need to figure bases out altogether. Mine look like they were built by drunk 8 year olds. Plus one has leaks and has ice rodents in it. I don't know why I'm so bad at making them.
 
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I need to figure out switches. I don't think I have unlocked them yet.
Actually I need to figure bases out altogether. Mine look like they were built by drunk 8 year olds. Plus one has leaks and has ice rodents in it. I don't know why I'm so bad at making them.
The animals wander through mine, and the landscape occasionally re-intrudes, requiring some cleanup with the gun.

Back to the scam, is there some keyboard shortcut to select the whole stack for buy / sell? Waiting through the unit-by-unit countup on each pass is getting tedious (giving me thumb spasms lol).
 
The animals wander through mine, and the landscape occasionally re-intrudes, requiring some cleanup with the gun.

Back to the scam, is there some keyboard shortcut to select the whole stack for buy / sell? Waiting through the unit-by-unit countup on each pass is getting tedious (giving me thumb spasms lol).
Sadly, no. Just get a big enough number and repeat. It is tedious. Moving over to looms makes that part easier, but you need WAY more space in your inventory.
 
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Sadly, no. Just get a big enough number and repeat. It is tedious. Moving over to looms makes that part easier, but you need WAY more space in your inventory.
...which I now have, due to this scam. ;) (Upgraded the starship already, shopping for a freighter.) I did find that if I exit the interface and go back in, sometimes the whole sell stack is preselected, and when that happens, the buyback stack is also preselected at that number (not the total). Saves some time.
 
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...which I now have, due to this scam. ;) (Upgraded the starship already, shopping for a freighter.) I did find that if I exit the interface and go back in, sometimes the whole sell stack is preselected, and when that happens, the buyback stack is also preselected at that number (not the total). Saves some time.
I tried that a few times too.
If you run this with looms it also seems to behave a little better with the buy back number. Although 300 is easier to get to.

New thing I learned yesterday: if you are going to take on Sentinels, you HAVE to use the Plasma Launcher. I was doing the quest when you have to fight some for your Armorer quest, and eventually you have to fight a Walker. The only weapon that gets the job done is the PL. Just don't stand too close.
 
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I tried that a few times too.
If you run this with looms it also seems to behave a little better with the buy back number. Although 300 is easier to get to.

New thing I learned yesterday: if you are going to take on Sentinels, you HAVE to use the Plasma Launcher. I was doing the quest when you have to fight some for your Armorer quest, and eventually you have to fight a Walker. The only weapon that gets the job done is the PL. Just don't stand too close.
On the Sentinels, I usually use one of the exocraft I've built and put the cannon on, much safer than dealing with them "naked". :) Kind of "cheating", but then, isn't "figuring out the system" part of this game? ;) The other trick I use on the depots with locked doors is to blow the doors from the starship before even touching down (takes careful piloting) - then I can just land and run inside and deactivate the sentinels without having to kill them. Or I can go kill them if I need the resources from them (looking for some tasty Walker Brains right now, yummm). :D
 
I also learned that you can crater yourself if you set off a Plasma Launcher round too close to your face.
You can also kill yourself if you build a storage unit to close to yourself. This makes less sense, but I killed myself twice the other day making Vaults.
 
I also learned that you can crater yourself if you set off a Plasma Launcher round too close to your face.
You can also kill yourself if you build a storage unit to close to yourself. This makes less sense, but I killed myself twice the other day making Vaults.
Lots of ways to accidentally die. I stopped using the Plasma Launcher because I kept self-fragging. Also keep having the "falling through the floor" glitch problem on freighters and frigates.
 
The new update that just hit is pretty cool.

Although I didn't see it advertised, I am getting a better overall frame rate, although it's VERY swingy for me. I see a lot of 40-50fps but it can easily drop to the upper teens. This is almost certainly due to the outdated processor, a Phenom II X6. My video card is more recent and upping the textures to max has no effect on frame rate.

But anyway, it's fun to start over. The game dropped me in a system with 6 planets and one Earthlike one a short distance away. Apparently the update allows some more multiplayer elements than before, finally starting to make good on the initial promise I guess.

One thing that remains in this game that makes absolutely zero sense is the frequent groups of spacecraft you see flying around on supposedly newly discovered worlds. Who are these ships supposed to be? Why can't you contact them? Why do I never see them when my ship is airborne?
 
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