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Video Games: No Man's Sky

The new update that just hit is pretty cool.

Although I didn't see it advertised, I am getting a better overall frame rate, although it's VERY swingy for me. I see a lot of 40-50fps but it can easily drop to the upper teens. This is almost certainly due to the outdated processor, a Phenom II X6. My video card is more recent and upping the textures to max has no effect on frame rate.

But anyway, it's fun to start over. The game dropped me in a system with 6 planets and one Earthlike one a short distance away. Apparently the update allows some more multiplayer elements than before, finally starting to make good on the initial promise I guess.

One thing that remains in this game that makes absolutely zero sense is the frequent groups of spacecraft you see flying around on supposedly newly discovered worlds. Who are these ships supposed to be? Why can't you contact them? Why do I never see them when my ship is airborne?
"Newly discovered" by players (Travellers). As always, the indigenous populations remain unimpressed with being "discovered", as they weren't lost. Set up a base and they'll start landing, you can interact with them (somewhat, just buy / sell).
 
"Newly discovered" by players (Travellers). As always, the indigenous populations remain unimpressed with being "discovered", as they weren't lost. Set up a base and they'll start landing, you can interact with them (somewhat, just buy / sell).
makes a little more sense, but is so undeveloped it had me confused. With identical indigenous aircraft on multiple planets Id want to be seeing settlements or trading posts and some indication in scans the planet is inhabited... maybe Ive missed that... anyway each new development seems a good addition. I especially like the scale given to planets and the ability to fly down through atmospheres.
One funny graphic anomaly in the update is trees are drawing in by popping up as if suddenly growing, which looks pretty silly. At least for an RX560 that's what is happening.
 
Jumped to a Green star system yesterday. Compared to a Red star system, it was far more lively. BUT the space station was wrecked and being guarded by Sentinels. I flew around them and landed inside. The interior was red (the interwebs say they is more what they used to look like) and covered in the green goop the Abandoned Buildings are. No Whispering Eggs though. This was weird.

I also picked up a new Freighter. Every few jumps you encounter a battle between pirates and a fleet. If you kill off the pirates, the admiral of the Freighter invites you on board. It was still a class B, but it had 33 slots. My current Freighter had 18. So I swapped them out and dropped 100 million on the sale (yeah for Unit grinding.) It is a much cooler looking ship too. Now I just have to find these Salvaged Frigate Units to buy the blueprint to make fuel for them. I think I have to attack some NPC frigates.
 
makes a little more sense, but is so undeveloped it had me confused. With identical indigenous aircraft on multiple planets Id want to be seeing settlements or trading posts and some indication in scans the planet is inhabited... maybe Ive missed that... anyway each new development seems a good addition. I especially like the scale given to planets and the ability to fly down through atmospheres.
One funny graphic anomaly in the update is trees are drawing in by popping up as if suddenly growing, which looks pretty silly. At least for an RX560 that's what is happening.
The only time I see that with my 1060 GTX, 16gb of system RAM, and i5 CPU is when I am first coming in through the atmosphere to a planet. Maybe check you graphics settings?
 
The only time I see that with my 1060 GTX, 16gb of system RAM, and i5 CPU is when I am first coming in through the atmosphere to a planet. Maybe check you graphics settings?
I dropped a few things down to standard but didn't have time to restart and check it out.
You know what though I think there is a Radeon driver, as well as Windows update I need to do also. I think my video card is decent enough, the slowdowns seem processor related.
 
I went on a ship buying jag last night.
Ended up with a Class S Exotic Explorer class, a Class S Shuttle, and a big fat 44 slot Class A Hauler. The thing is a freaking beast! I look so tiny standing next to it. The thing has more storage than my Freighter. It is going to be a mobile warehouse for all my junk.
I had a Class A large Fighter with 29 slots, but had to swap it for the Explorer because I could figure out how to summon my other ships, and I didn't want to lose the Exotic. I'll find another one.
Now I have to outfit them all.
 
Hot Tip:
Where you put your tech matters. You want o have similar technologies next to each other in your slots. If you create a row or block, you get an extra bonus. The bonus for a square or rectangle is more than a straight line.

The level of complexity involved in this game is off the charts.
 
Just set the game to download now and I’m looking forward to playing. I actually had 24 hours into the game at launch trying really hard to like it, but once I learned about the lame ending gave it up. You could tell there were the makings of a great game back then and I’m optimistic that its finally living up to to it.
 
The tree-drawing anomaly is fixed. I'm not sure what did it, as I dropped a few settings, updated Windows, and updated the Radeon driver all at the same time.

I just enjoyed a long-weekend's session in NMS. The game has become a lot more enjoyable to me, not only for the slew of new features, but the basic code work they've done.

Previously, no matter what I did, even at the lowest possible settings and resolution, I could not get more than around 18fps. Higher settings, same thing. 18fps. It was actually playable that way, as there weren't many drops, but any action sequences became too choppy to be any fun.

But now it's averaging around 45fps, at 1080p and with a couple of settings nearly maxed out. The main performance killers are shadows, so I keep those standard, and I'm not using any AA. The game doesn't appear to work with Radeon's MLAA; turning that on seems to do nothing. But whatever, the game looks good enough to me. Textures are on High, and AF is 16x. There's an occasional drop to 1fps when approaching a building, then all is back to normal. Doesn't bother me.

I don't think people looking for a different game out of this update aren't going to find it; it's essentially the same game, but very much enhanced and streamlined. I haven't met any other players out there yet, or at least didn't notice if I did.
Quite a lot of fun to be had getting lost in the universe of NMS. It's refreshing to have a game like this, that isn't all about combat all the time.
It captures the wonder I remember playing the 80's classic Starflight, marveling at the 200-something star systems they managed to fit on a pair of 360k floppy disks.