The tree-drawing anomaly is fixed. I'm not sure what did it, as I dropped a few settings, updated Windows, and updated the Radeon driver all at the same time.
I just enjoyed a long-weekend's session in NMS. The game has become a lot more enjoyable to me, not only for the slew of new features, but the basic code work they've done.
Previously, no matter what I did, even at the lowest possible settings and resolution, I could not get more than around 18fps. Higher settings, same thing. 18fps. It was actually playable that way, as there weren't many drops, but any action sequences became too choppy to be any fun.
But now it's averaging around 45fps, at 1080p and with a couple of settings nearly maxed out. The main performance killers are shadows, so I keep those standard, and I'm not using any AA. The game doesn't appear to work with Radeon's MLAA; turning that on seems to do nothing. But whatever, the game looks good enough to me. Textures are on High, and AF is 16x. There's an occasional drop to 1fps when approaching a building, then all is back to normal. Doesn't bother me.
I don't think people looking for a different game out of this update aren't going to find it; it's essentially the same game, but very much enhanced and streamlined. I haven't met any other players out there yet, or at least didn't notice if I did.
Quite a lot of fun to be had getting lost in the universe of NMS. It's refreshing to have a game like this, that isn't all about combat all the time.
It captures the wonder I remember playing the 80's classic Starflight, marveling at the 200-something star systems they managed to fit on a pair of 360k floppy disks.