Are you hitting on me??
Cuz it's working
At practice Monday I was like "what's wrong with my sound?" I turned the threshold up so I was just barely hitting the compressor and then I was like "ahhhh, less compression, that's it."
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Are you hitting on me??
Cuz it's working
Started looking at something in the M8 called ‘tables.’ It’s like a sub sequencer that sequencers your main sequencer. Hurts my brain a lot, but got some fun stuff out of it. The tune is a bit pedestrian, but…
I feel like this is music for one-eye aliens to bop around to on their UFO. Or maybe that's more about me.
Are you hitting on me??
Cuz it's working
I feel like this is music for one-eye aliens to bop around to on their UFO. Or maybe that's more about me.
Ha! I’ll take it![]()
as always, i reserve the right to neither to confirm nor deny until i see a recent photo.
I was doing reverse delay into reverb and then into another reverb recently and got some interesting (to me at least) pulsating weirdness. It didn't give me the slow swell of sound though (at least the way I had it set up at the time). I want as many flavors of weirdness as possible.Reverse delay into a reverb is a good combo for swelling sounds.
I'd agree with delay being more important than verb (both are certainly important). That's because the delay is repeating your strong signal, whereas verb is just continuing a tail.I think delay is more useful in a band context; reverb is more fun and better for solo stuff. For delays, I have found that often slightly more "digital" sounding ones are clearer in the bass frequencies. Most are being sold as "vintage" everything but sometimes more clarity can be helpful if you're playing with other people.
I use an expression pedal for delay feedback swells in a band setting. Another fun trick is to turn off the input to the delay or reverb but keep the feedback up on what you just played, so you can play over it. I do this a lot.
Understood. This kinda stuff, I think, is generally best with solo stuff. I find the rare times that I break out my big board in a band setting, 99 percent of what I normally do doesn't come through.FWIW, my question isn't asking about a band context. For the foreseeable future it's just me playing to my cats and making the occasional amateurish (at best) recording that no one wants to hear.
FWIW, my question isn't asking about a band context. For the foreseeable future it's just me playing to my cats and making the occasional amateurish (at best) recording that no one wants to hear.
Careful or I might start posting pictures of them.at least you have cats to play to.

what I want is for those swells to hang around for a looong time. Ideally while one swell is still going I could make another to layer them.
Others have already mentioned a bunch of good suggestions, but one of the tricks I found to help achieve both of ^^^those aims (having swells hanging around for a looong time, and being able to layer a new swell while the other is still going and not screw up that other swell) is to have two volume pedals, and also either a separate amp (or else a splitting-and-summing array within your signal path). Oh, yeah, and also to have a crap-ton of delays or reverbs in series.
One of the volume pedals is before the input to your first delay-based effect, for your basic run-of-the-mill volume pedal swells (though note it can be very helpful to have any distortion/compression/filtration/pitch shift gizmos before this first volume pedal).
The output of that first -- hopefully of many -- delay-based effect gets split, one output going as usual to your main amp, the other output eventually making its way to a second amp (or summed back into your main path at a later point). And it's somewhere in this auxilliary signal path after (at least) the first delay-based effect but before the last delay-based effect that you want to insert the second volume pedal.
Because that second volume pedal allows you to do two things: 1) You can use it to shut off all these ridiculously looong ambience tails that you easily generate with two or three or four delays or reverbs in series; and 2) you can take the loooong swell that you generated with the first volume pedal into the first delay-based effect and then swell that into the subsequent delay-based effect(s) such that while delays #2, 3, and 4 are still swelling, delay #1 is eagarly awaiting more new input, so you can layer new swells without (necessarily) feeding them into the split ambience chain. Volume pedal #2 functions almost like an Aux Send on a mixing console, and you use it to swell already-swelling signal into a signal chain of additional ambience. The trick is to not use the two pedals simultaneously, but rather use one then the other.
Make sense? Might help if I drew a diagram. I'll get right on that...
Others have already mentioned a bunch of good suggestions, but one of the tricks I found to help achieve both of ^^^those aims (having swells hanging around for a looong time, and being able to layer a new swell while the other is still going and not screw up that other swell) is to have two volume pedals, and also either a separate amp (or else a splitting-and-summing array within your signal path). Oh, yeah, and also to have a crap-ton of delays or reverbs in series.
One of the volume pedals is before the input to your first delay-based effect, for your basic run-of-the-mill volume pedal swells (though note it can be very helpful to have any distortion/compression/filtration/pitch shift gizmos before this first volume pedal).
The output of that first -- hopefully of many -- delay-based effect gets split, one output going as usual to your main amp, the other output eventually making its way to a second amp (or summed back into your main path at a later point). And it's somewhere in this auxilliary signal path after (at least) the first delay-based effect but before the last delay-based effect that you want to insert the second volume pedal.
Because that second volume pedal allows you to do two things: 1) You can use it to shut off all these ridiculously looong ambience tails that you easily generate with two or three or four delays or reverbs in series; and 2) you can take the loooong swell that you generated with the first volume pedal into the first delay-based effect and then swell that into the subsequent delay-based effect(s) such that while delays #2, 3, and 4 are still swelling, delay #1 is eagarly awaiting more new input, so you can layer new swells without (necessarily) feeding them into the split ambience chain. Volume pedal #2 functions almost like an Aux Send on a mixing console, and you use it to swell already-swelling signal into a signal chain of additional ambience. The trick is to not use the two pedals simultaneously, but rather use one then the other.
Make sense? Might help if I drew a diagram. I'll get right on that...
This is probably a stupid question but I'm still pretty ignorant so here goes...
What effect(s) do I need to create really long, drawn out swells? I have a volume pedal for creating swells, but what I want is for those swells to hang around for a looong time. Ideally while one swell is still going I could make another to layer them. Is it simply a matter of using a ton of reverb? Is delay the answer? Compression? Something else? The more info you can provide the better.
Just posted this. Some friends were asking about my photographic printing process, so I figured it's an excuse to make a music video and force myself to start working on synth stuff again.