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Great games with terrible endings!

You must have high expectations if the ending of Ocarina of Time can let you down (which is IMO one of the top 5 games of all times)

+1

That as well as A Link to the Past are some of the most compelling games in the history of gaming as far as I`m concerned. Great stories, great gameplay, great replay value, amazing music, and (to me at least) very moving and satisfying endings.
 
I find that hard to believe - or at least in regards to everything before Majora`s Mask.

BLASPHEMY!!!! :eek:

You must have high expectations if the ending of Ocarina of Time can let you down (which is IMO one of the top 5 games of all times)

+1

That as well as A Link to the Past are some of the most compelling games in the history of gaming as far as I`m concerned. Great stories, great gameplay, great replay value, amazing music, and (to me at least) very moving and satisfying endings.

Meh. It just seemed like they all had this very non-epic and unsatisfying ending to the 50+ hours of gaming that was just spent trying to beat them. Great games, meh endings. :hmm:
 
reading through this and thinking back... it becomes clear that most of the older games had crap endings. either a "thanks for playing" or a "try it on a harder setting" was pretty standard back then.

the first game i beat where i thought the ending was pretty darn cool was donkey kong country.. but then again i didn't own any systems until 1994. in any event, i think that it was the games on the super nintendo that started to have the sweet little endings that made sticking around for the credits worth it.
 
I'll add Halo 2 to the list. Loved the game (Halo fan here :)) but a final boss fight for an FPS seemed kinda weak. I loved how the first one ended; hauling ass to get off of the spaceship thats about self-destruct and blow the first Halo facility to bits? If you didn't feel hardcore after that then you need to be an MMA fighter :p. It's funny how they pretty much did the same thing for the end of Halo 3, lol.

EDIT: I think that Shinobi (the PS2) version might have had the single most disappointing ending of any game that will ever exist... at least for me. Finally, after toiling for hours to beat to the final boss of what was easily one of the most difficult 3rd generation games ever... the game freezes and I lose all my save data :(. And what's worse, the disk can't load any levels past level two any more :bawl:. That broke me, man. I haven't picked up that game in years but I plan on getting a new disk and destroying sometime this summer.
 
Fallout 3, Fable 2, Batman: AA's final boss fight, and Assasin's Creed 1 come to mind as more recent ones.

The LoZ games had a great story for their time, IMO. That was when a game was supposed to let the gameplay tell you a story, and the LoZ embodied that very well.

Edit: Forgot the Borderlands "vault."

And the Bioshock ending and video was no good!?!?!? Really!?!?!? That may have been one of my favorite games/endings of all time...
 
Not really the ending, but Neverwinter Nights 2, the romance ended abruptly.
I fell in love with Elanee (I really did), I did everything to gain influence (even agreeing with her even though it is against my better judgement), the suspense that built up on the keep's wall was great... but then the short night we had (that I can fill in with imagination) was cut short after midnight because we were getting attacked.
And after that, nothing more, no expression of love, no togheterness. She just followed me as a puppet as we all died as marters for the realm (or joined up with the King of Shadows, I like that option).
Not even a "dude, did you hit that?" from Bishop in a possible dialogue with possible bragging option.
 
Metroid Prime.

You beat the entire game. It took you months. The planet is exploding and stuff.

Samus kinda stands there.


THE END.

i played through metroid prime for the first time this last month. the ending is definitely one of those "what...that's it?" moments. long story short, samus lands on a planet, wrecks the place, and leaves.

and i just finished final fantasy 4. ok, totally cliche story so i wasn't expecting much from the ending, but still...last battle was easy, half the characters became royalty (?), everyone lived happily ever after. not even a lot of fanfare like usual, just 5 minutes of dialogue.
 
Bah...all console and computer video games should just end with a good ol' fashioned kill screen like arcade games used to. :D

Rant cont. w/ spoilers:
Any game/movie/story ending with "aliens/other races set up mankind and created stuff, blah blah blah is the ultimate cop-out for "we ran out of plot ideas, so let's throw in aliens and stuff" (That means you too Indiana Jones and the Crystal Skull). A crazy, different race creates everything and everybody's chasing a "piece of Eden"? Come on.

For the most part, I agree with you, but I think Xenogears handled the plot device very well by making the human race a creation of an interplanetary invasion system that people worshiped as a god.