• TalkBass has been independent since 1998. Add your voice.
    Create a free account to reply to discussions, view embedded media, and browse with fewer display ads.
    Join freeLog in
    Want zero display ads or expanded classifieds tools? Compare plans.

How do you create your music?

Jan 18, 2011
217
76
I've just been sent a guitar track by a guitarist and he wants me to put some bass over it.

He said I could do whatever I want to it but it's just a rough recording of guitar only.

I realised I need drums to latch onto for dear life lol As I'm just at a loss as to what to play otherwise. Any tips for what to look out for? How would you guys approach this? I think I need guitar and drums first then bass last except for vocals. Are you guys the same?

What's the typical way to do it?
 
You need a DAW (Digital Audio Workstation) which is simply multi-track recording software for your computer. I use GarageBand but if you don't have a mac that won't work. The best free one out there is Ardour, but there are other free ones like Traverso and rosegarden. Non-free ones (that can probably be found one way or another) include Cubase, Pro Tools, Mixcraft, etc.

Here are some tips and tricks I've learned over the years that will really help you record and mix, as well as help those to whom you send your stuff to play along or add to.

== Glossary ==
DAW = Digital Audio Workstation. In our case, the multi-track recording software we use (e.g. Ardour, GarageBand, Mixcraft, Logic, Pro Tools, Cubase, Presonus, Traverso, etc)

Bounce = Take multiple tracks and send them all to just one track.

BPM = Beats per minute, standard measurement for tempo.

Clipping = Volume overload, usually at the input. Usually represented by red at the top of the level indicator. Sounds like total garbage, often a crunchy/fuzzy popping or clicking.


== Recording ==
Tuning - Use a standard tuning! Doesn't matter if you want it tuned down low, even something like Eb Drop Db, just use a tuner so it's real Eb and real Db.

Input Levels - Set your guitar's volume to full, or wherever you like it (usually close to full if not full), and then set any pedals you might use to the levels you want. Next, watch the level indicator in the DAW and make sure the loudest thing you can play doesn't clip.

Key - Take note of what key the song is in. Some DAWs have a place to show this, and it's important if you'll use any software instruments or sound loops.

Tempo - Set the BPM of the tune. Tricker if there are tempo changes mid-song, but usually not hard in all the modern software.

Metronome/click-track - Use the app's built-in metronome! A MUST for collaboration, mixing in tracks from other sources or players, adding drums later, etc. Use it either as is, or record it to it's own track (can really come in handy, and can always be muted later). External metronomes are not recommended for many reasons, ask me if curious (don't feel like typing them all out, there are many). Using the metronome will also allow you to keep just a few good bars of a take, and/or loop your own playing. Without using one, you will have to nail the entire song or keep your mistakes, or start over.

Keep imperfect tracks - if you make small mistakes, you may find those takes still end up being better than a future attempt. Rather than record over the same track, mute it and start again on a new track. Better to have and not need than need and not have. Maybe there are no mistakes and it just makes a decent alternate take. Keep it and mute it if you'll try again, decide later what to delete. I don't delete much - I usually keep many tracks and mute what I don't want.


== Mixing ==
Mixing is generally when you work on each track separately in order to make them parts of a whole.

Less is more - for EVERYTHING in this section, smaller adjustments are better than big ones!! Read this line again.

Output levels - Once you've decided how loud you'd like each track in relation to the others, adjust the output levels (a little at a time) for each track and have a listen. Always listen in at least one of EACH the following: crappy headphones or crappy (like laptop) speakers, and good headphones or good speakers. You'll be surprised how a little more bass is WAY too much once you try the good speakers... or maybe you cut some because it was overbearing in the good headphones, but now you can't hear it at all on the crappy laptop speakers... etc.

Panning - Take things in roughly the same frequency range (like 2 guitars) and pan one a little left, and the other a little right. This stereo separation lets them breathe a little, and helps to make it less muddy overall. Usually only the rhythm section (drums and bass) don't get panned at all. They're the engine driving the tune and usually stay dead center.

EQ - Try to cut what you don't want from each track rather than boost what you do want. This prevents unwanted noise in the signal from also getting boosted.

Less is more - for EVERYTHING in this section, smaller adjustments are better than big ones!! Read this line again.


== Mastering ==
For the final mixdown, your mix from the previous section gets "bounced" to a single stereo track called the master track. Mastering is working on the master track to complete the song's overall sound.

Fade in/out - Fairly self-explanatory. Depends on the song.

EQ - Not much if any should be done here! Do this on a per-track basis in the previous section before you get here! That being said, sometimes a tiny bit of EQ can clean things up. Use sparingly and carefully, if at all.


== Exporting/Sharing ==
File formats - Be mindful of what your collaborators are able to import into their DAW! Usually you want lossless formats (WAV, AIFF, FLAC) when exporting individual tracks to keep the full quality until it's time for the final mixdown. If you're just exporting the master track / whole song, lossy (AAC=m4a (preferred! newer!), mp3, etc) is OK because it's just for listening to, not for editing. (Exceptions are made here, like when working with imperfect takes of quick recordings just for showing each other how it goes... but when working on the "real" version, keep the quality until the very end!!)

Whole song or individual tracks? Depends on whether you'd like others to add to it or not.

-------

That's it for now. There's so much more but that's the important stuff to start. Happy recording!
 
  • Like
Reactions: ShredderMaximus
/facepalm SORRY I thought you were asking how do you take a recorded part and add your bass to it! Hah not sure how the heck I misread it so bad... Well I like to just keep screwing around with the guitar (plus drums if available) until something works, then I stick to that until it evolves on it's own to what I will eventually decide to keep as the bass part.

I'll leave my previous post because there is some useful info.
 
  • Like
Reactions: Mytt88
Please keep it its very useful I will be using it for sure! It helped too I think where you mentioned metronome may be able to help me.

I don't think I worded it very well what I mean to say is what order do you write parts in.

It's a sticking point for me since I think I prefer to go last after guitar / drums
 
It completely depends on the song for me. I'm not a great guitarist at all and I suck at singing, but regardless I WRITE stuff for any/all instruments (read: I write music). Sometimes just by humming, and then I need to figure out how to play it. That said, depending on what I'm "hearing" I'll decide very early that it's a bassline, a guitar part, a vocal part, whatever. I build on it from there, usually trying to add in the bass part as early as I can to provide a foundation for the rest.

I even have songs I love that started out as simply a drum beat.
 
It completely depends on the song for me. I'm not a great guitarist at all and I suck at singing, but regardless I WRITE stuff for any/all instruments (read: I write music). Sometimes just by humming, and then I need to figure out how to play it. That said, depending on what I'm "hearing" I'll decide very early that it's a bassline, a guitar part, a vocal part, whatever. I build on it from there, usually trying to add in the bass part as early as I can to provide a foundation for the rest.

I even have songs I love that started out as simply a drum beat.
Yeah, there was this guy named Tchaikovsky who did the same thing. One of his more well known tunes he started with an idea about cannons going off. It was like 19th century pyro.
And before anyone asks, any cannon is geat for metal.
 
  • Like
Reactions: static0verdrive
trial and error was the best way to learn for me.

our band always gets the drum tracks down first and foremost. even if we don't have a drummer or a kit readily available, a metronome or click track will work fine for me. from there it helps to have a scratch guitar track, mainly so i can keep up with the feel of the song and add little nuances or improvisations as i play while still keeping the rythym.

it work for me, but i know a lot of other players who need the entire band, or just the drums, or just guitar, etc... i think it all depends on the person with the bass in hand.

just keep playing and practicing and it will come to you.
 
  • Like
Reactions: static0verdrive
I added some bass lines to some demos a few years ago--just for fun & song writing.
I was given a tape of the guitar & drum parts and the chord progression--then I came in & recorded the parts.
It was easier with the drums, but I had to match the timing -even if it wandered a bit.

The harder part was adding a guitar solo on one song-when I had no idea of the melody--just the chords & drums.
Later the other guitarist added his solo--as he knew how the song went, his was better--but the funny thing is some people like mine better--but I disagree--all I did was play some notes quickly.
 
Could be anything. a cool bass riff I came up with or a guitar riff or an acoustic piece. I tend to start with some sort of riff/rhythm thing in mind. Get the tempo and Lay a click or drum track down and build from there usually go back and edit the rhythm drums bass into sections.

If someone gives me something like a guitar track I will put a click to it and determine the key or chord progression and jam to it while rechoring on something like a zoom recorder in case I stumble across something I like but can't remember what I played.
 
It'll take some extra time, but you could always throw the track into your daw and add your own basic drums using a midi drum machine program.

When I write a bass line for a a track, I like to listen to the track repeatedly, without a bass in my hands. Its hard to explain, but your ears will let you know what the song needs from a bassline. Once you get that and your roots and rhythms is when you can start adding embellishments and fills. Always play for the song though. Even the greats spend a lot of their time banging out roots and/or mirroring the rhythm guitar.

On the topic of writing though, I found it hard to write a song on bass. Its usually how I did it so its definitely not impossible, but it is hard without having guitars or drums to work off. And usually when I did write something on bass, once I got it back from my guitarist is end up rewriting the bass anyways. Many of the coolest tricks a bassist has for writing, like the use of counterpoint, need something to counter off of, which is why when writing I'd always do a super basic rhythm guitar track too, so when I handed it off to my guitarist he had a better understanding of my vision of the song.
 
Last edited:
  • Like
Reactions: static0verdrive
I like using Garageband because it's quick and if you loop the song while you're recording your parts, it will record all the takes. You can go back after and decide which you like best. You can also do one track with (let's just say) a rock'n'roll bass line with a suitable tone. Then you can mute that track and do another track that might have a latin feel or whatever. So you can just record a bunch of stuff without judging it and then later go back and decide what you want to keep.
 
  • Like
Reactions: static0verdrive
I like using Garageband because it's quick and if you loop the song while you're recording your parts, it will record all the takes. You can go back after and decide which you like best. You can also do one track with (let's just say) a rock'n'roll bass line with a suitable tone. Then you can mute that track and do another track that might have a latin feel or whatever. So you can just record a bunch of stuff without judging it and then later go back and decide what you want to keep.

Absolutely. Thanks for bridging the OP's actual question to my verbose (practically off-topic) one lol .. but yeah I agree totally. This is my favourite advantage to using multitrack recording software - you can try different things without having to record over top or whatever. If you get decent with the software you can even choose to keep the verse from one take but chorus from another etc.
 
  • Like
Reactions: 48thStreetCustom
I would listen to the track over and over until I was familiar with the chords and tempo(s). Draw up a cheat sheet or chord chart if you need and start noodling. Without a drum track listen for the guitarists right hand tempo and use it as your rhythm and play off that. With only a single guitar track you have a lot of latitude over your part. It can be a straight follow the leader approach or a completely different counter melody may pop up. Another approach is to be the drummer yourself. Provide the rhythm with the bass where note choice is less important than note length, using 1/8th and 1/16th note rests and ghost notes to punctuate the bass line. As long as you know the changes before they happen you can play your way to them with ease.
 
Last edited:
I get this a lot from my brother. I just get him to write out the progression and any tricky parts, then just play single notes at changes until I get a feel for the tune, then add extras as appropriate. This often changes once we take it to the full band, especially when the drummer gets in on it, but it serves well enough to get some legs under it to get a feel for the overall structure, insure some continuity from one playing to the next, as well as to see if it's worth taking any further.

If he brings something new to the full band first, I always let him and the drummer work out a groove they like, then follow that lead. Again starting simple and working up.
 
  • Like
Reactions: static0verdrive
We
I've just been sent a guitar track by a guitarist and he wants me to put some bass over it.

He said I could do whatever I want to it but it's just a rough recording of guitar only.

I realised I need drums to latch onto for dear life lol As I'm just at a loss as to what to play otherwise. Any tips for what to look out for? How would you guys approach this? I think I need guitar and drums first then bass last except for vocals. Are you guys the same?

What's the typical way to do it?
we generally don't send each other ideas of just one instrument. We'll jam it at practice where we have a simple demo recording method. A couple room mics in different corners of the room and a computer running cubase. bass guitars and drums are all done at once. Everyone in our band has a thumb drive they bring to rehearsal so we all get the files.

If he recorded to a click you can get the tempo and program some drums (reaper demo is free to download and there are some free drum samples online also that aren't great but are decent enough for demos. But if its not to a click programming drums is pretty much out of the question.