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Making a home studio...

I'm getting to the point where I'm starting to wright and I've always had a goal of making some type of a solo album. But the album is no where near ready to be done. I basically just wanna make a little studio in my music room to capture and record my ideas,demos,riffs, basslines, drum tracks etc...I don't need anything crazy but I need some advice I what I need and should have. I was thinking over going with a Tascam multi recorder, I would like some yptype of studio computer program also. Do I need a PA for my mics to record? Do I need speakers besides my amps? I'm also making my drum tracks with a drum machine and I'm actually in the market for one. Should I buy a drum machine or a keyboard that has them type of options? I have a budget and I'm not trying to spend a whole lot of $$ but I know it's not cheap either. Can someone help me out with advice and info on this subject?
 
Need more information to offer any useful advice...How many inputs do you need? Whats the budget (total)?

You will need a mic (or DI or w/e) and an interface (Analog to digital converter & D/A). If the signal being recorded isnt very loud or the mic doesn't have a ton of output (SM7b) then you will need a microphone preamp as well. Focusrite has some nice all in one options
Focusrite OctoPre MkII

If you only record 1 track at a time and don't need a preamp, maybe look for a used apogee one

You will want some nice headphones or a monitor of some sort to listen to what you record as well

As for which DAW (recording software) I'd look into Reaper or Sonar/Logic (depending on computer)

Good luck!
 
Get a computer with sufficient horsepower to run your sessions, a DAW that makes sense to you, a 2-channel interface of good quality but you won't need to crazy expensive, a small MIDI controller keyboard, a copy of a drum VST that you like, any other VSTs you need to generate the sounds you're looking for, a quality dynamic microphone, and a decent set of headphones.

That's all you need if you're doing everything yourself and don't need a ton of simultaneous inputs (recording live acoustic drums for example). That will be sufficient for writing, tracking, editing, and general producing work. Tasks beyond that, specifically mixing and mastering, are better left to purpose-built spaces.
 
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If you already have a laptop, and want to get started for little or no investment, if it's just sketch/idea demos you're trying to lay down, I found a very cheap method of making rough demos.
I dowloaded n-Tracks Recording software onto my laptop. I think it was 50 bucks. It doesn't require any interface, and will actually work using your PC's built in microphone. Laptop allows for portability so you can place the laptop/mic adjacent to instruments/cabs.
You can record unlimited tracks, do overdubs with a headset into PC for playback, n-Tracks has great features; tonnes of effects, adjustable metronome, compression, and tonnes of editing features.
If you try any of the free programs of a similar nature, they don't allow you to overdub, there is some strange delay in the playback, does not work at all. (latency is what they call this issue I believe, but I could be wrong)

I use n-Tracks to make 6-8 track demos to introduce potential tunes to bandmates; rough sketches, not for public consumption so to speak.
I would suspect you could plug the drum machine direcly into the 3.5mm mic jack on your computer, and assign it as few, or as many tracks as you desire.

A good set of playback speakers for mixing and editing, and/or a set of high end headphones for overdubbing/playback would make a good investment, particularly if you will be recording an album proper in the future.
I use AKG studio headphones, have had them for about 20 years. (flat screen monitor was just an extra lying around, not necessary, and Polk Audio speakers, which make surprisingly good wannabe monitors)
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Well, I'm getting to the point where I been starting to wright and I wanna capture my ideas and record. Along with that pretty much I don't wanna just wright and record and call it a song. I'm talking about when it comes to my music, I wanna work on it, as if I was a recording engineer. I have my music room and besides a new guitar & bass amp and a few other minor things, It's time to start building my home studio. I want something simple and price efficient. I want a computer program for the recording, I need to know what I need for my mics, a basic multi recorder and whatever else. I'm pretty much very green in this area so I ask you, for what I'm talking about, what do I need to buy? What equipment, how do I got about it? Please help me out and give info
 
Need more information to offer any useful advice...How many inputs do you need? Whats the budget (total)?

You will need a mic (or DI or w/e) and an interface (Analog to digital converter & D/A). If the signal being recorded isnt very loud or the mic doesn't have a ton of output (SM7b) then you will need a microphone preamp as well. Focusrite has some nice all in one options
Focusrite OctoPre MkII

If you only record 1 track at a time and don't need a preamp, maybe look for a used apogee one

You will want some nice headphones or a monitor of some sort to listen to what you record as well

As for which DAW (recording software) I'd look into Reaper or Sonar/Logic (depending on computer)

Good luck!
That's the whole point, like I said I'm pretty green on this subject and don't know what I need, that's why I'm asking. I don't think I'll need more then 2 mics. I'll be doing the drum tracks with a drum machine, obviously the basslines, some rhythm guitar, and vocals. I will however have some other musicians doing some work. Lead guitar backing vocals, other instruments possibly. So i don't know. At first though I just wanna start off basic but a little ahead. But some people posting are offering real good info. It's a process that will progress with time.
 
That's the whole point, like I said I'm pretty green on this subject and don't know what I need, that's why I'm asking. I don't think I'll need more then 2 mics. I'll be doing the drum tracks with a drum machine, obviously the basslines, some rhythm guitar, and vocals. I will however have some other musicians doing some work. Lead guitar backing vocals, other instruments possibly. So i don't know. At first though I just wanna start off basic but a little ahead. But some people posting are offering real good info. It's a process that will progress with time.

On drum machines... Really not necessary nowadays if you just want to put drum sounds in your recordings. They are useful for triggering MIDI data and/or playing along to. Modern VSTs have as good or better drum samples, and modern computers and DAWs have more than enough power to be a sequencer. If this doesn't make any sense, learn about MIDI and how it fits in the modern recording environment.

All of these things take time to learn and understand. We really can't give you advice on equipment or how to make a production, but can tell you some things to consider as you start on your path. Start low and slow. Learn very basic things about music, DLE, computers, etc... before plopping down any cash.

You can get buy with one decent mic for small projects (voice, acoustic guitar, guitar amp). If you go two mics: get one condenser and one dynamic. You can plug your bass right into your interface, or through a DI into the interface. You can record your guitar direct into the DI and/or interface, but it's hard to do it right. It's better if you can mic an amp. Also good if your amp has USB out, like those Fender Mustang amps (great for budget recording, BTW). For drums all you need is VST software and/or samples, and a DAW with a sequencer, and use your mouse as a controller. You don't need a keyboard/controller, but it's helpful. You need studio headphones (not Beats or earbuds). Monitor speakers are nice, but not necessary at the beginner level.

And even if you have all that, it means nothing unless you take the time to learn how to do each process well enough, and how it all goes together.

You need to read up on MIDI, what it is, what it isn't, and how/why to use it. You will need to learn how to use your DAW, how to use mics, get a good track, etc... You will need to learn about mixing, EQ, reverbs, compression, etc... If you really want to get serious at one point you will have to start treating the environment for sound, but don't worry about that until you know how to make a recording.

And above all, keep in mind this is my advice. Take it with a grain of salt.
 
The one thing you can't "fake" is a decent condenser microphone. It doesn't have to be great, but even the least expensive sounds better than a SM58 for recording vocals. You'll end up using it for everything that's not going direct (amps).
 
The one thing you can't "fake" is a decent condenser microphone. It doesn't have to be great, but even the least expensive sounds better than a SM58 for recording vocals. You'll end up using it for everything that's not going direct (amps).

Well, that's debatable. In the right hands a 58 or 57 can sound pretty darn good for vocal recordings. And some inexpensive condensers can sound pretty bad. Either a 58 or 57 can be considered a desert island mic by many. If I was in a situation where I had to choose between a 58 or 57 and the least expensive condenser I would go with the tried and true. Of course I would try them out, first. But past experience has shown me how dependable and flexible the shures are.
 
Well, that's debatable. In the right hands a 58 or 57 can sound pretty darn good for vocal recordings. And some inexpensive condensers can sound pretty bad. Either a 58 or 57 can be considered a desert island mic by many. If I was in a situation where I had to choose between a 58 or 57 and the least expensive condenser I would go with the tried and true. Of course I would try them out, first. But past experience has shown me how dependable and flexible the shures are.
Well, I was probably exaggerating when I said least expensive. My point is that since the mic is the start of the signal chain, it can't be faked and that those condenser mics sound different than the dynamics (I think that's what they're called... the kind used on stage).
 
Well, I was probably exaggerating when I said least expensive. My point is that since the mic is the start of the signal chain, it can't be faked and that those condenser mics sound different than the dynamics (I think that's what they're called... the kind used on stage).

The main non-technical difference between condenser and dynamics is that one is powered and the other isn't. There are uses for both dynamics and condensers on stage. The point being is that the reproduced sound of a 58 or 57 can be good enough for vocal recordings, despite being dynamic mics. Although condensers are more commonly used for voices and acoustic instruments in the studio given their increased sensitivity and range, differences in sound reproduction qualities between condensers and dynamics are not the main deciding factor. Appropriateness of mic sound for application is the main reason for mic choice. Increased sensitivity and range is typically more appropriate for studio work, however, given the sound treatment qualities of the studio environment. Too much sensitivity can be problematic for stage and live environments.
 
I'll take a 57 or a 58 over a crappy condenser on literally ANY source. Bad condensers tend to suffer from a hyped top end and upper midrange to give them a sheen that people associate with finished albums. The problem is that when you start mixing a source recorded with one of these you have to do all kinds of EQ moved just to get back to a solid starting point. Worst case scenario is that they produce all kinds of self-noise when they receive phantom power.

Conversely, a 57 will almost always work. It's not fancy, it's not high end, and there are a zillion better choices, but it's a mic, along with a 58, that will always work. You'll never hear a take recorded with a well-placed 57 and think "Well this is going to take a lot of work to fix."
 
Don't sweat the gear part too much for now - there's never been a single piece of studio equipment that has ever trumped performance and composition. Most newer low end interfaces are plenty good, and a solid dynamic mic will probably be more forgiving of a lesser room than a condenser.