I find that the acoustic 360 patch does a great job of getting one into JPJ territory...
All of the above suggestions are excellent
All of the above suggestions are excellent
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Hi from Ukraine! I am delighted to be on this site. I love the patches Crystalman85 thank's for great work!
I would like to get the sound in this clip:
I find that the acoustic 360 patch does a great job of getting one into JPJ territory...
All of the above suggestions are excellent
Yes... People should all note how much the cab sim plays in the overall tone of the amp sim.
The ability to mix and match cabs and mix amount of cab sound is an incredibly powerful thing
I would suggest that the cab sim can have a larger effect on the tone then the amp sim. One forum member (tisolc14, sorry can't remember exactly) posted frequency graphs in the 'B3 as a preamp' thread and mentioned the same thing.
But that is not to say that putting the ampeg 8x10 on the fliptop will make it sound like the svt. If you take the cab sim all the way to zero then the character and difference of each amp sim is relatively small, although this would be to enable you to use them to 'flavour' the sound when being used with an amp.
Exactly...
I tend to use cab sim levels around 25 with an amp, and raise it quite a bit when practicing with phones or recording...
Why do I use any cab sim at all with an amp? You may ask... Because, sometimes, I want my 2x10 cab to sound more like a different cab ....
Often, live, I wouldn't use the amp sim at all, but just use things like the Avalon sim, or the Fishman sim as preamps... (I did this mostly when I wanted a nice clean, hi-fi sound.). It all depended on the song... This is the beauty of programmable multi-effects; customised sounds to fit each song (or parts thereof)
Same here. Reducing the bass on the amp sim helps as well when using an amp, they tend to add quite a bit of low end.
Something else to note, that putting an amp sim after the dirt sims changes them hugely. I don't really like the dirt sims as they are (although good and usable) too digital for me, there's always high end artifacts in the sound that give them a slight .... nintendo snes type sound. Its these artifacts that also cut in a band situation so they're one of the prominent features of my sound, although my band mates love it, I'm not a fan.
However with the amp sim it removes these and 'rounds' it off nicely and adds some punch. So they can be used as a tool almost to shape the other sims.
I think Crystalman touched on it with his Vintagetubes patch, running the squeak into the sansamp.
yeah you can say that I am on to something about this patch. This combination was my one attempt to duplicate a darkglass bass distortion sound. From my perspective, this combination is pretty close and I've gotten some positive feedback about this patch idea. Feel free to try out this patch and see how it works out for you.
I have this patch almost always on my B3
I made another one for the Muse song "Time is running out".
Check that guyz
Booster Gain:35 , Bass:0 , Trebl:-2 Level:78
Bass Muff Gain:20 , Tone:26 , Level:70 , Mode:BsBST , Bal:50
HRT3500 Bass:-4 , Mid:-1 , Trebl:5 , Mid_F:1.0khz , Tube:74 , Level:40 , Comp: off
I make a short audio file with that patch
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https://api.soundcloud.com/tracks/154472367&color=ff5500&auto_play=false&hide_related=false&show_artwork=true&show_comments=true&show_user=true&show_reposts=false"></iframe>
Thank you Crystalman85 for your kind words
Here another audio clip for the Muse patch.
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https://api.soundcloud.com/tracks/154538357&color=ff5500&auto_play=false&hide_related=false&show_artwork=true&show_comments=true&show_user=true&show_reposts=false"></iframe>
Please help with a patch for this clip