So if I decrease the SNR, I increase the amount of noise relative to the signal. This raises the noise floor, based on the definition that the "noise floor is the measure of the signal created from the sum of all the noise sources and unwanted signals within a measurement system."
Source of quotation:
Noise floor - Wikipedia, the free encyclopedia
No - the reference is to the
signal to quantization noise ratio, which is not the audio
signal to noise ratio. Quantization noise aka quantization error is basically just the rounding errors in the A to D; it's a relatively small factor.
[Invalid or Expired Link Removed] is a pretty good basic rundown, the relevant section quoted below (the bolding added by me). It correctly describes the noise floor as an essentially constant aspect of the analog signal being recorded, and the relationship between the noise floor and the input recording level (which is what makes it indirect) being compared based on the difference of the greater precision in the larger bit depth.
Greater precision gives you greater dynamic range which allows you greater distance from the noise floor. The noise floor still stays where it is, but it becomes less of an issue. Input recording level is still a controlling factor (as is the analog noise floor, obviously), which is why there is no
direct relationship between bit depth and the noise floor.
"Noise Floor
The problem you run into is noise. Every audio system out there has some amount of inherent noise.
In other words, no recording system is perfectly quiet. The electrical components generate a low-level noise. Each piece of your system contributes to the noise party. All of this noise adds up, and its called the noise floor.
This doesnt even take into account any room noise that might get picked up by a microphone.
The noise floor essentially steals away some of your dynamic range. Lets say that all the noise added together was 18 dB. Thats 3 bits.
Since this noise occupies the bottom 3 bits of your system, the level of your audio needs to be recorded ABOVE 3 bits (or 18 dB), or it will be lost in the noise. So instead of having 96 dB of dynamic range, you realistically only have 78 dB (or 13 bits).
The gap between your recorded signal and the noise floor is getting smaller. This means that if you dont record your signal loud enough, youll end up hearing this noise in your recordings. On the flip-side, if you record your signal too loud (to stay well above the noise), youre in danger of clipping.
24-Bit to the Rescue!
Enter 24-bit recording, super-hero cape blowing in the wind.
Now, instead of giving your converter 16 measurement options, youre giving it 24. And if you kept your calculator our from earlier, then you know that 24 bits x 6 dB = 144 dB dynamic range!
An audiologist will tell you that our ears arent even capable of hearing a full 144 dB of dynamic range. However, having this much available dynamic range allows you to create greater separation between the recorded audio signal and the noise floor.
When you add in the 18 dB of noise we have in our make-believe system, and you drop the usable dynamic range down to 126 dB, you still have a TON of breathing room left.
Check out this diagram:
As you can see, the 16-bit system is still fairly close to the noise floor. The 24-bit system, however, towers above the noise floor, making it much less of an issue when recording.
In a 24-bit system, you dont need to record the levels super-hot, because youre signal is not nearly as likely to drop down into the noise floor. This leads to better sound quality, less noise, and less stress when recording."