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In a zombie attack...

Working on the assumption of slow zombies

Bolt Action 7.62mm Rifle for distance. I'm not big on guns so don't know specific models, but - bolt action for reliability and 7.62mm for ammo, which I believe is the same as the good old AK47?
Semi auto 12 gauge shotgun, for close up fun and games, with a large capacity drum type magazine. Are those real or is this just my vague Cyberpunk 2020/Shadowrun memories from fifteen years ago?
Colt .45 Magnum revolver, reasons previously outlined in the thread.
Melee, well, as great as a kukri would be, crowbar. If Half Life taught me anything, it's that you can solve most problems with a crowbar.

Fast Zombies
General Electric M134 7.62mm Minigun, like the one Blaine had in Predator. Any other Robert Rankin obsessives out there will understand...
 
Fast Zombies
General Electric M134 7.62mm Minigun, like the one Blaine had in Predator. Any other Robert Rankin obsessives out there will understand...




Nice idea. . . in theory.

But to take advantage of it's capability means you're firing lots of ammo. Even a large backpack stuffed full of ammo and weighing well over one hundred pounds won't last very long at that rate of fire.
 
Sorry, these would be the REAL, slow-moving zombies.

Further reasons for my armament:

Semiautomatic rifle has both accuracy and a decent rate of fire. I would get a scope and also (if available) silencer.
Shotgun for reasons previously outlined. Pump-action and clip-fed. I'd mainly use it for the stopping power.
I'd use a .22 revolver for the reliability (previously explained- misfires= no big deal). they got just enough power for the situation and due to the small size of the ammo I would be able to carry more rounds than for a D Eagle, etc. Ammo is also pretty plentiful.

I would (ideally) hole myself up in an army supply store and wait it out. Realistically, my high school is the most easily defensible position nearby. It's two stories, brick construction, and has many areas that can be blocked off to create fall-back zones.
 
I would choose the following:
Rifle:
A sniper rifle chambered in .308. This would be for longer distances.

Shotgun:
A Remington 870 shotgun chambered in 12 gauge. Closer range/stopping power. Loaded with OO buckshot and some slubs.

Pistol:
Most likely a revolver, because its more reliable. I like the .357 a lot. Plenty of stopping power with little recoil. I would say a .22, but I just don't think a .22 could stop a zombie...

Melee:
I prefer a hatchet/short axe.
 
Well, all you have to do is get one headshot. .22's used to be used my the mob for executions. the round has enough power to enter the skull, but not to get out, so they can ricochet around inside the skull, shredding a zombie's grey matter.
 
going to have to go with some sort of SMG. im not great with gun names, but rapid fire and light weight are on my agenda.

22 rifle. the brain scattering thing is entirely true. easy ammunition to find.

close range, id say a revolver is the way to go. as easy as a semi-automatic pistol is, the jamming issues mentioned before are quite valid.

hand weapon.. im quite fond of the crowbar. the ability to club, hook, stab and break most things is quite nice. of course.. something like a cricket racket seemed to work.

id also make up a bunch of pipe bombs. cover them in backwards tape and roll it half full of buck shot. only sprays in their direction. keep them on a remote detonator or a LONG fast burning fuse.

as for my plan, something tells me to find a body of water that is close to town. hang out on the water where they cant get to me, pick them off on the shore. only venture in when i need supplies. hopefully help arrives before i exhaust nearby resources.

i was told of a plan by an ex coworker. he listed a detailed plan that involved locking themselves in a walmart. food, ammo, first aid, barricading and building supplies. not THAT many entrances after you've blocked off the front doors. all other doors sound an alarm when opened. he had more to it, but he pointed out that they have most anything you'd need, and a LOT of it.
 
If it's going to be about barricading:
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Pure Russian quality, with use, as the weapon gets grimier, you can adjust the hole to which leads the gas to the reload mechanism, so that if you don't have the time to clean it in between massacring zombies, it won't get jammed instantly.
 
Well, all you have to do is get one headshot. .22's used to be used my the mob for executions. the round has enough power to enter the skull, but not to get out, so they can ricochet around inside the skull, shredding a zombie's grey matter.

Depends on the round. Remember .22 is only the caliber of the round, not an indicator of the "power" of the round which is determined by (laymans terms) the size of the casing and poweder in it. Remember the M16 5.56mm is a .223 caliber round and it will punch through the human skull, not to mention the brain buckets (helmets) issued while I was active duty. The helmet at the time was rated for slow moving rounds and shrapnel/flak, not high velocity rounds.

The .22 of mob style behind the ear executions was a low power derringer sized round. The .22 long rifle round, fired from both rifles and pistols can punch through both sides of the skull, the .22 short may not but its also designed for very up close use.

To those thinking of the AA12, or even the Daewoo made USAS12, (better weapon from my experience though both suffer issues that turn them off in my mind) the fire power idea is nice but your forgetting the issue of weight. Both weigh around 15 lbs alone without ammo. A fully loaded M16 weighs around 8 lbs (with a loaded magazine), and I can tell you that after 15 mile hump those 8 lbs even slung over a shoulder feel more than double or triple. Not to mention the amount of ammo you would need to carry :) ...

There is a reason the Marine Corps instructs the rifle on semi-auto only and not three round burst. Conserve your ammo and make each shot count. Full auto and burst fire is a surpressive tactic first unless you are setup and dug in with clearly defined lanes of fire and can control the approach of the enemy. Once that adrenaline kicks in and you are tweaking its only a matter of seconds before you've emptied that magazine, and if you the kind of person that shakes when the adrenaline is flowing reloading becomes a much tougher proposition.

If you want shotgun I would recommend the Franchi SPAS-12. With the right load you get semi-auto goodness, along with 12 gauge slugs and terrific bracing system that once you are use to it can let you fire the thing in semi-auto mode with one hand. :)

Aaron

**edit wow Im taking this was too seriously lol but its fun.
 
i'm not questioning the greatness of a .22. i have killed many things with it, however, i don't think it would take down a zombie with one shot. you need more stopping power.

i know a guy who was shot in the head twice with a .22. the bullets are still lodged in his head, but he survived it.