Actually no. This is not the case. I posted the comments below in another thread and it gives all the background. I loved this feature too and I am bitter that the world punished us for trying to be innovative. Oh well... I am grateful for lots of things too!
I hear you. I am also disappointed.
It was great when it was iPhone only and somewhat reasonable for us to support. You will note that we created the calibration routine along the way. This needs constant updates as Apple and other phone manufacturers change the behavior of their audio systems every month, sometimes more. Supporting this feature has been a nightmare. Customers have also demanded USB, USB-C, and Bluetooth. Do you know how many times I have read how backwards and dumb we are for using this connection scheme in app reviews by people who don't bother to read the manual and realize we support USB? Thanks for the 1 star review. We have also worked with thousands of customers helping them connect. At some point we can't keep throwing so much money supporting this innovation which was crucified publicly by so many. We did put this into N3, and that was probably unwise... But I listen carefully to what all of you say and try to do my best. A smarter CEO would have killed this program the minute USB support was added. Sorry for the rant, but I want everyone to know all the considerations behind our decisions.
Here are my previous comments on this topic:
"When we original came out with Neuro 1.0 in 2015, we thought it would be hailed for how clever we were. By using the ring on input/output 2, it allowed an iPhone phone to communicate with not one, but as many One Series pedals as one wanted. Android users howled with complaints of discrimination. So, we made a huge, unexpected investment into Android. Unlike iPhones, the audio section of Android phones are ALL OVER THE MAP. All of a sudden, we were in the business of making an app work with 50+ different phones with all kinds of stupid things (phase reversal, high noise floor, attempts are "sound enhancement", etc). We kept at it, and our connection rate is like 99%. But those 1% are vocal and scream when their phones don't connect, because there are no audio engineers working at the low-cost Android phone company they have used. And then iPhones lost the headphone jack. Yes, it still works using the adapter shipped with all iPhones, but users lost them and blamed us. Many users love this feature, but it has been SOOOO challenging for us to support. (sorry for the rant, but I like to share the thinking that impact our product direction)
Moving forward, we see that USB and Bluetooth are increasingly important ways for phones to connect to our pedals. It's so much more reliable AND it offers bi-directional communication."