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Source Audio Sorcerers Society (S.A.S.S) Part 3

We just uploaded a new version of the Desktop (3.13). This should address all of the major issues, if you want to start playing with Neuro 3. No Artifakt just yet, but you can click on Jesse's preset and see that the editor is going to look like.

Download is here:

Neuro 3: Public Beta
 
Actually no. This is not the case. I posted the comments below in another thread and it gives all the background. I loved this feature too and I am bitter that the world punished us for trying to be innovative. Oh well... I am grateful for lots of things too! :)

I hear you. I am also disappointed.

It was great when it was iPhone only and somewhat reasonable for us to support. You will note that we created the calibration routine along the way. This needs constant updates as Apple and other phone manufacturers change the behavior of their audio systems every month, sometimes more. Supporting this feature has been a nightmare. Customers have also demanded USB, USB-C, and Bluetooth. Do you know how many times I have read how backwards and dumb we are for using this connection scheme in app reviews by people who don't bother to read the manual and realize we support USB? Thanks for the 1 star review. We have also worked with thousands of customers helping them connect. At some point we can't keep throwing so much money supporting this innovation which was crucified publicly by so many. We did put this into N3, and that was probably unwise... But I listen carefully to what all of you say and try to do my best. A smarter CEO would have killed this program the minute USB support was added. Sorry for the rant, but I want everyone to know all the considerations behind our decisions.
Here are my previous comments on this topic:
"When we original came out with Neuro 1.0 in 2015, we thought it would be hailed for how clever we were. By using the ring on input/output 2, it allowed an iPhone phone to communicate with not one, but as many One Series pedals as one wanted. Android users howled with complaints of discrimination. So, we made a huge, unexpected investment into Android. Unlike iPhones, the audio section of Android phones are ALL OVER THE MAP. All of a sudden, we were in the business of making an app work with 50+ different phones with all kinds of stupid things (phase reversal, high noise floor, attempts are "sound enhancement", etc). We kept at it, and our connection rate is like 99%. But those 1% are vocal and scream when their phones don't connect, because there are no audio engineers working at the low-cost Android phone company they have used. And then iPhones lost the headphone jack. Yes, it still works using the adapter shipped with all iPhones, but users lost them and blamed us. Many users love this feature, but it has been SOOOO challenging for us to support. (sorry for the rant, but I like to share the thinking that impact our product direction)
Moving forward, we see that USB and Bluetooth are increasingly important ways for phones to connect to our pedals. It's so much more reliable AND it offers bi-directional communication."

You gotta do what’s best for the products you’re selling imo. It’s like you and some were said, the wind blows that way, you gotta move with it when you’re in this kind of market. That sounds like a stress nightmare having to rework and update that way for audio systems. Sheesh.

Im a big fan of the TRS connection. However, BT would be amazing. It’s like with my H9, I can just power my board on and connect to the H9 and edit. No cords no nothing. It’s kinda great. If I had a choice, I’d def integrate BT into my line. I have no idea how difficult that is. But yeah, I get what you’re saying man. Thank you for “ranting”. It’s edifying.
 
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Actually no. This is not the case. I posted the comments below in another thread and it gives all the background. I loved this feature too and I am bitter that the world punished us for trying to be innovative. Oh well... I am grateful for lots of things too! :)

I hear you. I am also disappointed.

It was great when it was iPhone only and somewhat reasonable for us to support. You will note that we created the calibration routine along the way. This needs constant updates as Apple and other phone manufacturers change the behavior of their audio systems every month, sometimes more. Supporting this feature has been a nightmare. Customers have also demanded USB, USB-C, and Bluetooth. Do you know how many times I have read how backwards and dumb we are for using this connection scheme in app reviews by people who don't bother to read the manual and realize we support USB? Thanks for the 1 star review. We have also worked with thousands of customers helping them connect. At some point we can't keep throwing so much money supporting this innovation which was crucified publicly by so many. We did put this into N3, and that was probably unwise... But I listen carefully to what all of you say and try to do my best. A smarter CEO would have killed this program the minute USB support was added. Sorry for the rant, but I want everyone to know all the considerations behind our decisions.
Here are my previous comments on this topic:
"When we original came out with Neuro 1.0 in 2015, we thought it would be hailed for how clever we were. By using the ring on input/output 2, it allowed an iPhone phone to communicate with not one, but as many One Series pedals as one wanted. Android users howled with complaints of discrimination. So, we made a huge, unexpected investment into Android. Unlike iPhones, the audio section of Android phones are ALL OVER THE MAP. All of a sudden, we were in the business of making an app work with 50+ different phones with all kinds of stupid things (phase reversal, high noise floor, attempts are "sound enhancement", etc). We kept at it, and our connection rate is like 99%. But those 1% are vocal and scream when their phones don't connect, because there are no audio engineers working at the low-cost Android phone company they have used. And then iPhones lost the headphone jack. Yes, it still works using the adapter shipped with all iPhones, but users lost them and blamed us. Many users love this feature, but it has been SOOOO challenging for us to support. (sorry for the rant, but I like to share the thinking that impact our product direction)
Moving forward, we see that USB and Bluetooth are increasingly important ways for phones to connect to our pedals. It's so much more reliable AND it offers bi-directional communication."

the people who can think through the best roadmap of tech probably already work through you, and 90% of the “you should do this” and moans probably come from the 2% that wouldn’t be truely happy whatever you gave them
 
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A bit late to getting on Neuro 3, saw this on the page, " It also connects to the USB port of the Neuro Hub and provides editing capabilities to all pedals connected to the Hub. Create and manage presets, edit hardware options and MIDI mappings, and backup your presets and settings while connected to multiple pedals at once." Does that mean I can get rid of all of the usb cables to each pedal to work on them? Or is this for hub scenes?
 
A bit late to getting on Neuro 3, saw this on the page, " It also connects to the USB port of the Neuro Hub and provides editing capabilities to all pedals connected to the Hub. Create and manage presets, edit hardware options and MIDI mappings, and backup your presets and settings while connected to multiple pedals at once." Does that mean I can get rid of all of the usb cables to each pedal to work on them? Or is this for hub scenes?

just for hub scenes, global options and internal pedal presets still require a direct usb connection.
 
I did. I was just having minor issues with N3 on Windows. Tried creating a new Neuro Hub scene including 5 pedals. For some reason my Aftershock wasn't taking the settings (scene included it being engaged, but when activating the scene, the Aftershock did not engage). I did a complete uninstall on N3, rebooted and installed the previous version. The scene i had created with N3 still didn't work, but i deleted it and re-created it. Now it is working with the Aftershock properly engaging. Have a gig tonight, so will not be messing with N3 any further until I have some time to deal with any issues that may arise.

Just tried installing the latest Neuro 3.0.13 file on Windows 10. Not sure if it's a naming issue or what, but despite the installer file name saying 3.0.13, when I check the version in the app it says 3.012.

Also,the same issue I noted above still exists.
 
Just tried installing the latest Neuro 3.0.13 file on Windows 10. Not sure if it's a naming issue or what, but despite the installer file name saying 3.0.13, when I check the version in the app it says 3.012.

Also,the same issue I noted above still exists.

I tried the recent download too and it still runs really slow/laggy. Little bit of an improvement though.
 
Just got my artifakt. So far it’s very cool. Only played it for 5 min. The filter is amazing. It sounds the way a filter should sound imo. Not a huge filter guy. But this one sounds like the way I think a filter should sound. It’s just, right. Hard to explain.

Haven’t even scratched a surface on it though. First I gotta learn how to use it haha there’s a lot to this lil box. That’s part of the reason I only played it for 5 min, I don’t know how to operate it properly. Plus I want to put it on one of my boards so I can combine some other effects with it. I’ll report back with more soon.
 
We just uploaded a new version of the Desktop (3.13). This should address all of the major issues, if you want to start playing with Neuro 3. No Artifakt just yet, but you can click on Jesse's preset and see that the editor is going to look like.

Download is here:

Neuro 3: Public Beta
This looks cool. Just downloaded both iPhone and desktop versions. Looking forward to playing around on them.

Looks like you have a typo on your linked page. No judgment, I'm a big fan of the Atlas and Spectrum so far. Just trying to help.

Download Neuro 3 right now
and unlock the limitles full power of your pedal
 
Just got my artifakt. So far it’s very cool. Only played it for 5 min. The filter is amazing. It sounds the way a filter should sound imo. Not a huge filter guy. But this one sounds like the way I think a filter should sound. It’s just, right. Hard to explain.

Haven’t even scratched a surface on it though. First I gotta learn how to use it haha there’s a lot to this lil box. That’s part of the reason I only played it for 5 min, I don’t know how to operate it properly. Plus I want to put it on one of my boards so I can combine some other effects with it. I’ll report back with more soon.
Yep, told you the filter was amazing. Often digital filters have weedy and unconvincing resonance; not so this one, it’ll tear your face off if you’re not careful.
 
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This looks cool. Just downloaded both iPhone and desktop versions. Looking forward to playing around on them.

Looks like you have a typo on your linked page. No judgment, I'm a big fan of the Atlas and Spectrum so far. Just trying to help.

Download Neuro 3 right now
and unlock the limitles full power of your pedal
Awesome! Thank you for the help!! :)
 
Yep, told you the filter was amazing. Often digital filters have weedy and unconvincing resonance; not so this one, it’ll tear your face off if you’re not careful.

it really does sound organic and powerful. That’s why I like it so much. Most filters I’ve used always lack something enough for me to not want to use it (never used an actual spectrum mind you ;) ). But the artifakt’s filter is so smooth and has a lot of range and it seems that you’ll be able to set it exactly how you want it. Like it won’t be hampered by the available controls’ ranges’. If that makes sense.