Sorry, what are these "ads" of which many are speaking? 
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Using an ad blocker?Sorry, what are these "ads" of which many are speaking?![]()
.....The theme that sits on top of the software is designed for today’s mobile generation, yes. To do otherwise would be committing to a slow death.
In 10 years, the site wont even need us users... AI will fill out the threads for usVerified from a professional who watched the web go mobile in the 2000s & 2010s, and saw the demise of many studios who failed to adapt.

I'm also level 24. I'm looking forward to learning what that means. It sounds interesting.i am level 24
TREMBLE BEFORE MY MIGHT
then you and i must meet upon the field of battleI'm also level 24. I'm looking forward to learning what that means. It sounds interesting.
I have an adblocker on my iPad and don’t see them neitherSorry, what are these "ads" of which many are speaking?![]()
I think we should record some pro wrestling-style promos first, insulting each other and bragging on ourselves for the entertainment of the viewing audience.then you and i must meet upon the field of battle
this internet aint big enough for the both of us
I get that younger people want shorter-form content,
IOW the TLNR instant gratification crowd.
Since so many can't take the time to keep their attention span up on a long post. I often wonder how they'll be able to get through a tune that's long and has multiple time changes and other stuff going on?
As another "old guy" I 100% agree with all you said. I've been around since the early days of the internet. When everything was text based and we had to use modems to connect. Many of us ran DOS based "Bulletin Boards" off servers in our homes and used Usenet to get info and advice from other users. Mozilla and Netscape changed all that. The end result is what we have now. Access to the greastest depository of knowledge the world has ever seen. However, along with that there is the good and the bad.Here's the deal with us old farts:
1) we were programming on punch cards when the latest generation of code monkeys' PARENTS weren't even a glint in the milkman's eye, so it's not easy to pull the wool over our eyes.
2) We can recognize change for the sake of change (99% of UI "updates") versus change for functional reasons.
3) We know that efficiency in carrying out any task is to develop "muscle memory" for keystrokes or other routine rote actions, and 99% of UI "updates" take this principle out, tear it into shreds, stamp gleefully on it, then urinate on the concept and tell everyone who has anything negative to say about it that they're "old men yelling at clouds".
4) We don't see "new! as advertised on Fakebook!" as a value in itself. If the new thing works better and more simply (hah! fat chance!) we'll adopt it wholeheartedly, but new for the sake of being new doesn't wash with us.
So when you (not YOU, personally, probably, but whoever decides to change not just the stuff back there in the engine room but also to put the clutch on the right, gas in the middle, brake on the left, and make it so you turn the steering wheel left to go right ) change up the user interface, which did not need to be changed, yep, we get a bit salty.
Of course this here is an entertainment website, no one's going to get hurt. But I use a variety of commercial software for a living, doing important things (like stress analysis of mission critical hardware...) and those software companies are just as addicted to changing stuff. "How the hell do I do X, it was over here last week and now it's freaking disappeared!" and almost universally it's more keystrokes and even less-intuitive command names than it was, with a couple new bugs introduced as well.
Now here's how you can mitigate this (not that any IT or SW entity cares, because customer satisfaction is down around priority #33,000 in that industry).
1) Tell us up front that there'll be changes to the way the thing looks and operates, because the company that owns it has changed a bunch of stuff and we can't do anything about it.
2) When something's worse than it was before and there's not a thing you can do about it, don't try to make us believe S$%^ is chocolate pudding. Own up to it. "Yeah, we're sorry that sucks worse than it did, but it came down from Corporate and we're stuck with it" is a hell of a lot more palatable than "Oh, no, it's not worse than it was, you're just a bunch of old technophobe folks yelling at clouds while you wait for lunch to be served at the nursing home, and if you were young and hip and intelligent like us, you'd realize it and thank us with tears in your eyes, for making the operation that used to take 2 keystrokes and 4 seconds require 15 keystrokes and two minutes and fail every 16th time or so."
"....We know 90% of the negative feedback come from resistance to change..." No, 90% of the negative feedback comes from resistance to UNNECESSARY change that makes our tasks harder, more time-consuming, and buggier.
How many people out there you know still making engineering calculations on a slide rule? Not very damn many. That's a change that actually improved operations. How many people do finite element analysis by hand, taking days to do one matrix operation? How many people refuse to drive an automobile with computer control of fuel-air mixture and ignition?
No, the oldies will rush to adopt change when it is actually change for the better. Just fiddly-dicking around with stuff so it looks different and works different? NAAAAHHHH.
First I've got nothing to do with the TB team, I just made a comment as a pro web designer (I can put myself in their shoes).Here's the deal with us old farts:
1) we were programming on punch cards when the latest generation of code monkeys' PARENTS weren't even a glint in the milkman's eye, so it's not easy to pull the wool over our eyes.
2) We can recognize change for the sake of change (99% of UI "updates") versus change for functional reasons.
3) We know that efficiency in carrying out any task is to develop "muscle memory" for keystrokes or other routine rote actions, and 99% of UI "updates" take this principle out, tear it into shreds, stamp gleefully on it, then urinate on the concept and tell everyone who has anything negative to say about it that they're "old men yelling at clouds".
4) We don't see "new! as advertised on Fakebook!" as a value in itself. If the new thing works better and more simply (hah! fat chance!) we'll adopt it wholeheartedly, but new for the sake of being new doesn't wash with us.
So when you (not YOU, personally, probably, but whoever decides to change not just the stuff back there in the engine room but also to put the clutch on the right, gas in the middle, brake on the left, and make it so you turn the steering wheel left to go right ) change up the user interface, which did not need to be changed, yep, we get a bit salty.
Of course this here is an entertainment website, no one's going to get hurt. But I use a variety of commercial software for a living, doing important things (like stress analysis of mission critical hardware...) and those software companies are just as addicted to changing stuff. "How the hell do I do X, it was over here last week and now it's freaking disappeared!" and almost universally it's more keystrokes and even less-intuitive command names than it was, with a couple new bugs introduced as well.
Now here's how you can mitigate this (not that any IT or SW entity cares, because customer satisfaction is down around priority #33,000 in that industry).
1) Tell us up front that there'll be changes to the way the thing looks and operates, because the company that owns it has changed a bunch of stuff and we can't do anything about it.
2) When something's worse than it was before and there's not a thing you can do about it, don't try to make us believe S$%^ is chocolate pudding. Own up to it. "Yeah, we're sorry that sucks worse than it did, but it came down from Corporate and we're stuck with it" is a hell of a lot more palatable than "Oh, no, it's not worse than it was, you're just a bunch of old technophobe folks yelling at clouds while you wait for lunch to be served at the nursing home, and if you were young and hip and intelligent like us, you'd realize it and thank us with tears in your eyes, for making the operation that used to take 2 keystrokes and 4 seconds require 15 keystrokes and two minutes and fail every 16th time or so."
"....We know 90% of the negative feedback come from resistance to change..." No, 90% of the negative feedback comes from resistance to UNNECESSARY change that makes our tasks harder, more time-consuming, and buggier.
How many people out there you know still making engineering calculations on a slide rule? Not very damn many. That's a change that actually improved operations. How many people do finite element analysis by hand, taking days to do one matrix operation? How many people refuse to drive an automobile with computer control of fuel-air mixture and ignition?
No, the oldies will rush to adopt change when it is actually change for the better. Just fiddly-dicking around with stuff so it looks different and works different? NAAAAHHHH.
2) We can recognize change for the sake of change (99% of UI "updates") versus change for functional reasons.
2) When something's worse than it was before and there's not a thing you can do about it, don't try to make us believe S$%^ is chocolate pudding. Own up to it. "Yeah, we're sorry that sucks worse than it did, but it came down from Corporate and we're stuck with it" is a hell of a lot more palatable than "Oh, no, it's not worse than it was, you're just a bunch of old technophobe folks yelling at clouds while you wait for lunch to be served at the nursing home, and if you were young and hip and intelligent like us, you'd realize it and thank us with tears in your eyes, for making the operation that used to take 2 keystrokes and 4 seconds require 15 keystrokes and two minutes and fail every 16th time or so.
"....We know 90% of the negative feedback come from resistance to change..." No, 90% of the negative feedback comes from resistance to UNNECESSARY change that makes our tasks harder, more time-consuming, and buggier.
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You mean the generation that takes selfies whilst walking off a cliff. No thanks. Common sense change = Good. Change to attract the most narcissistic lemmings in human history = bad. I guess I should put on my flame resistant gear he he
He he.I'm looking at your avatar. That's the damnedest-looking butterfly I've ever seen.
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All forums like this are skewing older. Younger players are few and far between. There is no need to practice when I can fix the mistakes in 30 seconds. Those that want to talk about playing online are even fewer.
Talking about practicing and playing the bass on TB? Preposterous! Unheard of!All forums like this are skewing older. Younger players are few and far between. There is no need to practice when I can fix the mistakes in 30 seconds. Those that want to talk about playing online are even fewer.
This is the worst take I've seen on this update yet. Congrats.it's all about demographics. the owners know the site has been skewing older. that is NOT the direction they want to take things, thus this attempt to attract and retain younger viewers, even " influencers. " so we get this levels and achievements stuff. the most glaring tell, of course, is the " create " button. really guys? hilarious!