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Ambient/Post-Rock/Textural bass playing thread

wondering if the click is on the initial attack? if it is, you’re getting $hit in, $hit out (not a value judgement).

Understood on the attack and GIGO. I've listened to the attack to make sure I'm not clicking the string or tapping the pickup (my bridge PU is right under my pick area).

I wonder if I'm not paying attention to the reverse clock timing closely enough. I might experiment with what happens if I set the clock to say 400ms and play a note that is ~300ms and ~500ms and listen for differences. Maybe I need to target that. Or maybe I'm thinking of delay too much like a looper where the start and stop points loop back around and mismatches create non-zero crossings that don't align.

For a bassist, I hate time more than I should.
 
hmm...
contemplating sequencers. Torso T1 is on sale for $549 direct (PC won't match but they get close with a coupon). It got me looking at sequencers again, and I'm interested in something a bit more improvisation/drone oriented and immediate. I like the algorithmic/playability combo of the Torso... but I also started looking at the 0-Coast. It sacrifices the Euclidean help you get from the T1 but adds some simple tactile control.

The Erica Black Sequencer can take external CV-in and modify programmed sequences (which I'm currently experimenting with) so these boxes could be interesting additions to (not replacements for) existing hardware.

@steubig are you still enjoying the 0-Control? Any words of experience?
 
@steubig are you still enjoying the 0-Control? Any words of experience?

it’s an interesting question.

the things i like about 0-ctrl are definitely the tactile hands-on aspect and the ability to create rhythms that stray from an ordinary grid, but sort of create their own internal grid.

tactile: mess with the time/notes/gate duration on the fly. switch over to triggering things completely manually using the pads (by moving the cv cable controlling gate over two outputs). so i’ve done things like have a sequence going and doing an accelerando/ritardando live by messing with the speed and/or time knob (analog, no digital counter). i’ve also used it to play melodies (8 notes max unless you want to rune as you go). the pitches are not quantized on the device itself, which i consider a bonus. you can send some interesting per-step accents.

the odder rhythms are created by using the knobs in the bottom row and the time knob (controls the degree of divergence from a straight grid), which uses that row to define how long a step is.

it can lock up to a clock or send clock. sending is based on the speed knob position and not a strict bpm setting. clock receiving gets a bit into how make noise stuff wants to see clock. it seems to follow the mn tempi at the bpm, but doesn’t seem to talk as well with the vector (but it’s not something i do much and gets into my limited experience in this and operator error when i was jist looking at it).

i’ve actually considered taking part of my rig out and would definitely take the 0-ctrl to control things.

dunno if this helps.
 
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it’s an interesting question.

the things i like about 0-ctrl are definitely the tactile hands-on aspect and the ability to create rhythms that stray from an ordinary grid, but sort of create their own internal grid.

tactile: mess with the time/notes/gate duration on the fly. switch over to triggering things completely manually using the pads (by moving the cv cable controlling gate over two outputs). so i’ve done things like have a sequence going and doing an accelerando/ritardando live by messing with the speed and/or time knob (analog, no digital counter). i’ve also used it to play melodies (8 notes max unless you want to rune as you go). the pitches are not quantized on the device itself, which i consider a bonus. you can send some interesting per-step accents.

the odder rhythms are created by using the knobs in the bottom row and the time knob (controls the degree of divergence from a straight grid), which uses that row to define how long a step is.

it can lock up to a clock or send clock. sending is based on the speed knob position and not a strict bpm setting. clock receiving gets a bit into how make noise stuff wants to see clock. it seems to follow the mn tempi at the bpm, but doesn’t seem to talk as well with the vector (but it’s not something i do much and gets into my limited experience in this and operator error when i was jist looking at it).

i’ve actually considered taking part of my rig out and would definitely take the 0-ctrl to control things.

dunno if this helps.

Definitely helpful. The quantized thing kinda bugged me at first but I also have ways to address that if I want to. The Erica sequencer can quantize voltages coming in before it passes it out again. In fact it can also run a sequence internally which can be modulated by an external source (like the 0 Coast) as it is running.
 
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the 0-ctrl makes a nice tactile controller imo. i think (i haven’t tried this) that it’s also a bit like the pressure points in that it’ll probably just send cv information. i was just watching a drum module demo that someone was using the pp to alter drum sounds via cv. my guess is that you could also use it (and the 0-ctrl) to alter sequencer parameters.
 
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This is a bit of a diversion some of you may find interesting. There once was a weird place in spacetime called the 1970s. Some of us remember it, or at least part of it, but it was a while ago and we need occasional reminders of its weirdness. For example, a dance troop performing to a piece made for a Moog modular synth. No doubt too young for the little red lights in the palms of their hands to start blinking yet, but the Sandmen will be watching.

 
This is a bit of a diversion some of you may find interesting. There once was a weird place in spacetime called the 1970s. Some of us remember it, or at least part of it, but it was a while ago and we need occasional reminders of its weirdness. For example, a dance troop performing to a piece made for a Moog modular synth. No doubt too young for the little red lights in the palms of their hands to start blinking yet, but the Sandmen will be watching.


I like it - it's like an abstract version of this:

 
Time draining soul sucking band is now over, last 2 gigs are done. (no not my main band, I get along like family with those 2 guys)
Now I have time to make “music” that about 12 people will listen to once. I’ve been philosophizing and rolling some ideas in my brain, but no concept/direction yet. Probably lots of trial and error, emphasis on error will be needed.

oh, that and buy preamps and dirt sure as f@k dont need.

Thats money well invested right there.
:roflmao:
 
Who picked me in the COVID draft?
2nd times the charm.
23CA6EC1-639C-4542-AEE1-0C74751F2CB7.jpeg
 
Does anyone here pay much attention to predelay on reverb? I’ve got a hardware unit that has a knob for it but I genuinely have no idea what I’m up to when I tweak settings. It often ends up sounding more like an echo with the dry space before the wet starts. I’d love some suggestions for creative applications.