Adamixoye
A PT Pro is cool for worship, right?
- Apr 9, 2012
- 18,158
- 69,338
- Disclosures
- Occasional Beta Tester for Confusion Studios, Singular Sound, and Source Audio
The "deep editor" is basically a polished version of the tool that we use to create the factory effect sounds. It effectively exposes every parameter buried deep down in every nook and cranny of the algorithm, and it gives you access to the full power of what the algorithm is capable of. As an example, the Nemesis delay algorithm consists of a large number of sub-blocks that are responsible for different processing tasks (modulation, degradation, distortion, filtering, et cetera), and each of those sub-blocks has its own set of parameters which are commonly not accessible to the user. There are over 100 parameters that we use to configure those processing blocks in the Nemesis, and the resulting sounds become available on the main effect selector such as Shifter, Tape, or Diffuse. The deep editor will give you access to all of those parameters that are normally out of sight.
This is in contrast with the more basic editor on the Neuro app, which might have something like 20 parameters available, which are more easily understood and accessible to the average user... Feedback, filter shape, and distortion, for example.
The deep editor will not take you down to the level of writing low-level assembly code to run on the DSP. Trust me, you probably don't want to go there.The underlying code is fixed and cannot be changed by the user; we're just giving you access to every parameter you ever wanted (and even some that you might not!).
Okay, that makes sense. I am curious if you have maybe a slightly more specific example? Like, in the Nemesis, what are a few of the "deep editing" parameters that you wouldn't be able to access with the Neuro?