While I love the morphing options, i' finding that is far more permissive and creative. Using the Balance control in "mono > Stereo > mono" mode will allow you to blend between Ch1 sounds and Ch 2 sounds. This is more powerful and flexible than morphing in a single Channel. Blending / balancing allows bending of different Band split types, different master controls, different compression settings and different tremolo settings. In fact it's the blend between 2 complete Ultrawave Channel interfaces. Where as "regular" morphing allows the blending / morphing between distortion types, level controls and EQ's. All the other settings (compression, master controls, Band Splits, LFO, envelope and Trem options are Channel set, so they can't be morphed.
If I want to morph a band split, then I have to channel balance. If I want to morph compression then I also have to use channel balance unless I want to get creative with the 3 assignable expression pedal functions. I've used this approach on my first Mastotron patch. GMC - Mastortron - Gated Fuzz (I). My II & III attempts use morphing and expression compression.
Morphing is great and very powerful. However, Channel balance blending is even more powerful.
As I said over on the Ultrawave thread...I've created a patch that has Morphing and Blending and it allows moving around 4 completely different fuzzes using 2 remapped knobs and an expression pedal that performs the balance. This is patch, I belive is the first of it's type and offers a potential template for a LOT of different ways to control patches. Dirt, compression, band splits, trem...4 very different sounds all mixable, fully wet through to fully dry. My uploaded community patch is called GMC Blender 4 Fuzz btw. Please try it, take it, change it and evolve it...if it works for you, like it too.