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Playstation 4 VS Xbox One

Another thing that has been skipped over a bit is that Xbox Live Arcade (XBLA) is going away, locking out thousands of indie developers. Another example of M$ shooting themselves in the foot.

If you're an aspiring developer, it was easy for you to get the Xbox SDK and copy of Visual Studio and start programming. Using Microsoft's tools (.NET, DirectX, etc) you were also learning skills that would translate to their other platforms (Windows and WinPhone). Now, with the demise of XBLA, if an indie developer wants to get started coding games and wants to make a bit of money, where are they going to go?

Only one choice really - Apple.

iOS games can be very lucrative (more so than XBLA was, and far more so than Android). Microsoft are pushing developers into the open arms of their competitors. The legendary game developer Jeff Minter of Llamasoft (over 30 years in the biz, did the music visualisation code for both previous Xboxes, and prolific user of XBLA) has given up on Microsoft. He's already moved mostly to iOS and will also be doing stuff for the PS4.

Well said and typical Microsoft if Apple hadn't been so stubborn earlier Microsoft wouldn't exist now they continue to shoot themselves in the foot I love how they watched Google just destroy their search engine the XBOX has been the best thing they have done in many years and now they want to screw that up.
 
Being able to patch a game isn't always bad - see Superman 64 for an example of a game that could have used patching (or fire, probably fire). Finding the glitches and bugs was always a fun extra with console games.

Fire is the only option for that one. No amount of patching could save that game :D

Don't get me wrong, patching is great (although in a lot of cases these days it's used by lazy developers to make the public into beta testers) but compulsory patching sucks (for single player games).

These days I have a good internet connection, and I pay for 200gb of downloads per month. Pretty much means patching is no problem for me, can be a little annoying sometimes if the servers are overloaded and the download is slow, but I can just kill an hour doing something else. Many people in Australia however, still have plans that give them 10 or 15gb of downloads per month, and if you live anywhere out of a major centre you're looking at some seriously painful download speeds.

A few years ago I was in that position, a 1gb day one patch basically meant "download slowly over several days and then play your game", that is, if you have enough downloads left for the month. This is only a couple of years ago though, go back a ways and it was a serious dealbreaker.

Half-Life 2 required online activation and had a day one patch, it was the first time I'd ever experienced anything like it. I had a dial up internet connection and you paid by the hour (I think we had a plan for 10 hours a month..), downloading and update wasn't an option. I had to take my PC to a friends house on the weekend as he had a broadband internet connection, where we set it up and left it on overnight to patch and activate.

I hated steam for years after that, with a passion. Only a few years ago I started to appreciate the service rather than despise it, but that's only because I can get a decent connection these days.


It's not remotely the same as troubleshooting an issue, or finding a patch online and updating it.

With a console, it just updates automagically.

Haha, I think you've been outside the realm of PC gaming for a while now :D

You still get the occasional issue with driver conflicts etc. But I can't remember the last time I had to screw around to get a game to work properly. Well, other than trying to get old (pre-xp) games working on Windows 7 etc.
 
Fire is the only option for that one. No amount of patching could save that game :D

Don't get me wrong, patching is great (although in a lot of cases these days it's used by lazy developers to make the public into beta testers) but compulsory patching sucks (for single player games).

These days I have a good internet connection, and I pay for 200gb of downloads per month. Pretty much means patching is no problem for me, can be a little annoying sometimes if the servers are overloaded and the download is slow, but I can just kill an hour doing something else. Many people in Australia however, still have plans that give them 10 or 15gb of downloads per month, and if you live anywhere out of a major centre you're looking at some seriously painful download speeds.

A few years ago I was in that position, a 1gb day one patch basically meant "download slowly over several days and then play your game", that is, if you have enough downloads left for the month. This is only a couple of years ago though, go back a ways and it was a serious dealbreaker.

Half-Life 2 required online activation and had a day one patch, it was the first time I'd ever experienced anything like it. I had a dial up internet connection and you paid by the hour (I think we had a plan for 10 hours a month..), downloading and update wasn't an option. I had to take my PC to a friends house on the weekend as he had a broadband internet connection, where we set it up and left it on overnight to patch and activate.

I hated steam for years after that, with a passion. Only a few years ago I started to appreciate the service rather than despise it, but that's only because I can get a decent connection these days.




Haha, I think you've been outside the realm of PC gaming for a while now :D

You still get the occasional issue with driver conflicts etc. But I can't remember the last time I had to screw around to get a game to work properly. Well, other than trying to get old (pre-xp) games working on Windows 7 etc.

Seriously it's like windows 7 washed away the horrors of windows 95-xp.

Now it's just small things...
 
Fire is the only option for that one. No amount of patching could save that game :D

Don't get me wrong, patching is great (although in a lot of cases these days it's used by lazy developers to make the public into beta testers) but compulsory patching sucks (for single player games).

These days I have a good internet connection, and I pay for 200gb of downloads per month. Pretty much means patching is no problem for me, can be a little annoying sometimes if the servers are overloaded and the download is slow, but I can just kill an hour doing something else. Many people in Australia however, still have plans that give them 10 or 15gb of downloads per month, and if you live anywhere out of a major centre you're looking at some seriously painful download speeds.

A few years ago I was in that position, a 1gb day one patch basically meant "download slowly over several days and then play your game", that is, if you have enough downloads left for the month. This is only a couple of years ago though, go back a ways and it was a serious dealbreaker.

Half-Life 2 required online activation and had a day one patch, it was the first time I'd ever experienced anything like it. I had a dial up internet connection and you paid by the hour (I think we had a plan for 10 hours a month..), downloading and update wasn't an option. I had to take my PC to a friends house on the weekend as he had a broadband internet connection, where we set it up and left it on overnight to patch and activate.

I hated steam for years after that, with a passion. Only a few years ago I started to appreciate the service rather than despise it, but that's only because I can get a decent connection these days.




Haha, I think you've been outside the realm of PC gaming for a while now :D

You still get the occasional issue with driver conflicts etc. But I can't remember the last time I had to screw around to get a game to work properly. Well, other than trying to get old (pre-xp) games working on Windows 7 etc.

I agree that it is often through lazyness/pushing deadlines.

The early days of Steam were a PITA here too, had a cruddy dialup connection at home. However, I did like that Steam acted as it's own download manager too (a piece of archane software no longer required!).
 
I have the latter three as well, but I may need significantly more convincing to part with them.

My purchasing tokens are all used up at the moment. I had to buy a fridge last week! Give me some time and I'll line your pockets with Sacagawea!

I, sadly, did not have any of the PS3 games you listed. Oh, and I totally rock my Meet at Sundown shirt!
 
I bet there is a market for some more adult oriented games.
Meh, the dream died. Call of booty was made into a porno. What game that's probably going to be judged as " the game about the porno that was based on the game" has a track for such success?

The more I look at this boiling stew of ****, looks like I'll be buying parts for a PC and a wii u and calling it a day.
 
The only downside to the N64 is trying to get it to look anywhere near decent on a modern TV.

Can't really justify keeping an older tube box around space-wise at the mo :(

(though N64 emulation, with controller, on PC is pretty decent)



Would also soooo buy an Everdrive 64 if they were a bit cheaper.

There are updated graphics for making OoT prettier through an emulator on a PC.

It doesn't look that bad this way.
 
Hopefully they'll have a longer shelf life than the original xbox, released in 2001, the last game for that came out in 2008 (2007 in Europe).

Compare that to the Platstation 2, released in 2000 and still has games coming out, with FIFA14 looking to be the last game being released on the platform (due to come out September this year!).
 
The 360 came out in november 2005, that was nearly 8 years ago and with them releasing a new version it looks promising for at least a few years. At least I hope so. I still have a gen1 360 so if they still release games up to about 2015 that console will have done more than its time.